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NPC Generator

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Advanced [show]


Drogo Fidget, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in an above average manner. He has a auburn handlebar mustache and slicked back auburn hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a Dilettante, his mother struggled to pay the bills. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Map Maker

Voice: Indian accent

Attributes [hide]

Drogo Fidget, Male Human Druid 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)11 (+0) 17 (+3)10 (+0)
Skills Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 6000 cp.


Social Check DCs


Theobald Deighton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. With bright white hair and a scraggly beard. His skin is flawless and his amber eyes scan people very quickly.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is afraid of women and trembles around them

History: A powerful necromancer made him what he is. He dropped out of school before completing his studies. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world; and wants a kiss

Ideals: Opinionated, Logical. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Spice Merchant

Voice: Whispers

Attributes [hide]

Theobald Deighton, Male Human Ranger 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)13 (+1) 14 (+2)13 (+1)
Skills Insight +5, Investigation +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 80 pp. Sapphire pendant on gold chain (2200 gp). A roughly beaten golden orb (90 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp).


Social Check DCs


Peter Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is portly but not overly obese. He has moderate length white hair. He wears round tiny glasses practically rammed into his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. A true patriot, Peter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Peter was raised in a hard working conservative environment. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined, Gifted. Bonds: Attractive, Military, Job. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Peter Mitchell, Male Human Commoner 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 13 (+1)7 (-2) 16 (+3)7 (-2)
Skills Acrobatics +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +5

Possessions: 15000 cp.


Social Check DCs


Trey Byron, Male Human [Permalink]

Personal [hide]

Description: He wears a tan feathered hat and tan clothes, and carries flails. He sports a flattop hair cut. His brown eyes dart from person to person.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his father's forge. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Fighting. Flaws: Mundane, Impulsive. Bonds: Military, Job, Has a crush. Occupation: Assassin

Voice: Tuts and clicks tongue

Attributes [hide]

Trey Byron, Male Human Ranger 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)13 (+1) 16 (+3)4 (-3)
Skills History +4, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Anselm Wade, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he tends to wear a blue poncho over his likewise colored trousers and shirt. His golden hair is styled in orderly dreadlocks. His eyes are gray.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered giants who tried to eat his hand. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and many giants want him driven away

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Fletcher

Voice: Loud with bravado

Attributes [hide]

Anselm Wade, Male Human Warlock 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)17 (+3) 8 (-1)15 (+2)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 200 gp. 3 Tanglefoot bags. 3 Acid flasks.


Social Check DCs

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