Peter Elton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an entirely pastel suit with green socks and a vest with buckled shoes. He wears his silver hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He never wears the same outfit twice, unless he absolutely has to.
History: Sold as a small child to a necromancer, Peter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure.
Ideals: Philantrophist, Artistic. Bonds: Immigrant, Mentor, Rich. Occupation: Bowyer
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 39 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 3000 sp.
Henry Merton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a white collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His chestnut hair is cut jaggedly and amateurishly. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Henry wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a Mayor, his father struggled to pay the bills. His parents enrolled him in a Monk school at a young age so that he could practice his psionic talents. He now spends his time doing works of charity.
Motivation: Wants his loneliness to end.
Ideals: Disciplined, Gifted, Philantrophist. Flaws: Shy. Bonds: Poor. Occupation: Marshal
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 800 gp. Malachite (14 gp). 1 Masterwork Light steel shield.
Odo Appleton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes have a joyful gleam in them most of the time.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His childhood dream was to be a Junk Dealer, but he was a colossal failure. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Junk Dealer again; and expand his business
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job. Occupation: Carpenter
Voice: Stutters
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Half-Plate.
Charles Mori, Male Human [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, he is an attractive figure. He dresses in collared shirts and wears a proper scarf over his head. His hair is chestnut and curly. He has several tiny aquamarine earrings on each ear.
Personality: He loves telling others what to do and how they should feel about things. He is a bit of a xeno-phobe, disliking non-Humans.
History: He comes from a rich northern family. As a young adult he joined a group advocating for an improvement in Human conditions. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Opinionated. Flaws: Racist. Bonds: Attractive, Rich, Enemies. Occupation: Hunter
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 33 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 12 (+1) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100000 cp. Tiger eye turquoise (6 gp). Iolite (60 gp). Bloodstone (60 gp). 1 Minor magic item. 1 Minor magic item.
Hunter Presley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is portly but not overly obese. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not believe in violence as a means to an end. He is a dedicated Dyer but believes his peers are too gung-ho.
History: Hunter was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and to clean up the streets
Ideals: Pacifist. Flaws: Disease. Bonds: Family, Adventurer, Guardian. Occupation: Dyer
Voice: Stutters
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4
Possessions: 35000 sp. Moonstone (80 gp). Aquamarine (200 gp). Moonstone (80 gp). Deep blue spinel (200 gp). 1 Minor magic item.
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