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NPC Generator

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Advanced [show]


Bertram Cornish, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His hair is long and brown with streaks of black, and is pulled back with small yellow clips. His beard is black, braided, and well cared for. His violet unseeing eyes seem to look past you.

Personality: He is mildly Human supremacist, though he does not identify as such. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Flaws: Disease, Racist. Bonds: Attractive, Adventurer. Occupation: Scribe

Voice: Sensual and smooth

Attributes [hide]

Bertram Cornish, Male Human Cleric 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)14 (+2) 12 (+1)7 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Alexandre Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man wears a blue vest and prefers white and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. His auburn hair, when down, is lengthy. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot resist a sob story and will often dote over anyone who has one.

History: Alexandre hails from a village terrorized by dire rats. Alexandre liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Alexandre was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He's repulsed by the PC; and revenge

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Enemies, Nature. Occupation: Knight

Voice: pre-pubescent

Attributes [hide]

Alexandre Marleigh, Male Human Barbarian 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)13 (+1) 12 (+1)13 (+1)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 2 Tanglefoot bags. 1 Everburning torch. 3 Smokesticks. 2 Tanglefoot bags.


Social Check DCs


Simon Hartford, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, green shirt, and blue tie. He carries with him a set of whips on his belt, each one with a aquamarine on the hilt. He has a long black beard with little hanging trinkets. He wears large thick round spectacles.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Simon grew up listening to his mother's many stories. His mother had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 13 years.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Fighting. Bonds: Job, Slave, Adventurer, Rich. Occupation: Glassblower

Voice: Draws out vowels

Attributes [hide]

Simon Hartford, Male Human Aristocrat 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)11 (+0) 12 (+1)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Anselm Garfield, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Fletcher uniform. His hair, while still mostly silver, has prominent grey streaks. He has a tattooed face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother took him hunting and taught him how to get in the mind of other creatures. He has set out to sabotage the competition.

Motivation: To be a Bowyer again; and he is unsatisfied with his job

Flaws: Greedy. Bonds: Job, In love, Poor, Nature. Occupation: Fletcher

Voice: Soft and melodious

Attributes [hide]

Anselm Garfield, Male Human Monk 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)10 (+0) 12 (+1)10 (+0)
Skills Insight +4, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 400 gp. Violet garnet (500 gp). Aquamarine (500 gp). Red-brown spinel (130 gp). Black opal (900 gp).


Social Check DCs


Charles Hastings, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a faded coat and loose pants complete with feathered hat. He is tall, broad shouldered and powerfully built. He has dyed his greying red hair a little too much giving a sharp red color. His thin eyebrows rest above his beady green eyes.

Personality: Charles hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the south. His family was turned out during the war. He and his family wandered south to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Artistic, Extrovert. Flaws: Ugly, PTSD. Bonds: Immigrant. Occupation: Barrister

Voice: Italian accent

Attributes [hide]

Charles Hastings, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)13 (+1) 8 (-1)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Shield. 1 Masterwork Heavy steel shield.


Social Check DCs

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