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NPC Generator

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Advanced [show]


Gunter Halsey, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is bald on top and has large red tufts of hair around his ears. He wears crescent spectacles with a black brim.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has all his life been fascinated with writing.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has never given up on his writing dream.

Motivation: Many dire rats want him driven away; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Artistic. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Barrister

Voice: Stutters

Attributes [hide]

Gunter Halsey, Male Human Druid 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)12 (+1) 13 (+1)16 (+3)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 2000 sp. Black pearl (1200 gp).


Social Check DCs


Gerald Royal, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has done his best to style his white hair to look like a famous performer. His eyes, though not visible through his cowl, are brown.

Personality: Overbrimming with self-confidence, Gerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He pushes his goals aggressively. He is also a coward if confronted.

History: From birth he was tutored by a cruel and relentless mentor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk

Ideals: Athletic, Impeccable, Fighting. Flaws: Fearful. Bonds: Mentor, Adventurer. Occupation: Animal Trainer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerald Royal, Male Human Fighter 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 12 (+1)12 (+1) 10 (+0)12 (+1)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Colby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft black waves gently in the breeze. His red hair is kept up in a ponytail inside a top hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A skeptical and narcissistic man, Anselm's first love is himself. His second love is also himself. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Artistic. Flaws: Hedonist. Bonds: Rich, Attractive. Occupation: Beggar

Voice: Hard of hearing, loud

Attributes [hide]

Anselm Colby, Male Human Paladin 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 34000 sp. Smoky quartz (40 gp). Black pearl (300 gp). Malachite (9 gp). Golden yellow topaz (300 gp).


Social Check DCs


Manfred Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow armored body suit, with a simple tan line shooting up and back down. He carries with him a set of spears on his belt, each one with a aquamarine on the hilt. His hair is black and very short. This gray eyed northerner is not easily forgotten.

Personality: Overbrimming with self-confidence, Manfred isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Adventurer. Occupation: Marshal

Voice: Rolls R's

Attributes [hide]

Manfred Cooper, Male Human Paladin 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 36 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 7 (-2)14 (+2) 17 (+3)13 (+1)
Skills Religion +5, Survival +6
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1000 gp.


Social Check DCs


Randal Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his monstrous two handed axe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is braided into rings. His eyes are brown and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has set out to sabotage the competition.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker. Flaws: Hedonist. Bonds: Attractive, Military. Occupation: Assassin

Voice: Scottish accent

Attributes [hide]

Randal Dudley, Male Human Warlock 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)12 (+1) 12 (+1)10 (+0)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 400 gp. White pearl (110 gp). Tiger eye turquoise (12 gp). Obsidian (12 gp). Banded agate (12 gp). 1 Healer’s kit. 1 Masterwork manacles. 1 Backpack.


Social Check DCs

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