Kyle Ramsay, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He prefers to wear green pants and tee shirts. His whole body is exceptionally muscular. He has moderate length silver hair. His fierce hazel eyes like to dwell on things.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Flattery will make him almost putty in your hands.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Kyle took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC; and he loathes his own lifestyle
Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Selfish. Bonds: Immigrant. Occupation: Carter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: Just what you see.
Ernest Breeden, Male Human [Permalink]
Personal [hide]
Description: He wears a simple grey robe with blue stripes complete with hood. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is white and very short. He has violet eyes.
Personality: Calm and collected, he is a well trained Farmer. He is a ruthless business man, a trait he acquired from his mother.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Farmer job and began his own company from there.
Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the south
Ideals: Entrepeneur, Artistic. Bonds: Job, Military. Occupation: Farmer
Voice: Stutters
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 9 (-1) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 2500 sp.
Bernard Warwick, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He sports green clothing, slightly heavier than average wear. His hair is chestnut and very short. His face is scarred and worn.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised in a forest tribe. He was an athlete and attended two major summer competitions. He never won. He has achieved small success as a Farmer.
Motivation: To be a Adventurer again; and he'd like to take his coworkers down a peg
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Farmer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Gnome, Ignan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +3
Possessions: 60 pp.
Charles Dayton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a perfectly clean shirt and pair of pants. His hair is long and blonde with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. He has a tattooed face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a ruthless business man, a trait he acquired from his mother.
History: He was born in the east, but his parents moved at a very young age to the west. His childhood dream was to be a Knight, but he was a colossal failure. He moves from town to town, unable to find a place to settle.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and sabotage a competitor
Ideals: Optimist, Entrepeneur. Bonds: Attractive, Immigrant, Job, Debt. Occupation: Adventurer
Voice: Whispers
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 19 (+4) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Abyssal, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Minor magic item.
Dustin Branson, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His golden hair is kept up in a ponytail inside a Stetson hat. He has several tiny topaz earrings on each ear.
Personality: A deeply religious man he believes everything happens for a reason. He is skeptical of what others tell him and is slow to trust.
History: He comes from a rich southern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and money/treasure
Flaws: Ugly, Shy, Disease. Bonds: Rich, Religious. Occupation: Beggar
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 52 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 200 gp. Freshwater pearl (15 gp).
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Their contribution stands as a beacon of hope for all adventurers!
