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NPC Generator

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Advanced [show]


Thomas Wakefield, Male Human [Permalink]

Personal [hide]

Description: A 6'6" northern man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is cut jaggedly and amateurishly. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Energy wise he seems alert and responsive.

History: Thomas lived on a farm with his mother, near the main road leading to a nearby town. A freak accident while working with his Engraver mother left him crippled. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their son. He worked as a Bowyer, and he later adopted a second son.

Motivation: He is currently in port desperately looking for someone to get him out; and to unite with his brother

Ideals: Professionalism. Flaws: Antagonistic, Disease. Bonds: Family, Slave. Occupation: Bowyer

Voice: Boston accent

Attributes [hide]

Thomas Wakefield, Male Human Bard 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 50 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)15 (+2) 13 (+1)17 (+3)
Skills Animal Handling +4, Intimidation +6
Senses Passive Perception 11
Languages Common, Infernal, Ignan
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 11000 sp.


Social Check DCs


Dustin Graham, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of shortbows on his belt, each one with a sapphire on the hilt. His red hair is braided into rings. He has gleaming, smiling amber eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Dustin grew up listening to his mother's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Adventurer. Occupation: Banker

Voice: Switch between two voices

Attributes [hide]

Dustin Graham, Male Human Aristocrat 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 21 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 10 (+0)15 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Altham, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing colorful clothing, dressed as a Mayor. His head has been shaved. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He acts crazy and hedonistic. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, Wymar studied abroad. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Wymar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He's attracted to the PC; and he wants revenge against gnolls

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Enemies, Poor, Has a crush. Occupation: Mayor

Voice: Switch between two voices

Attributes [hide]

Wymar Altham, Male Human Rogue 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 51 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Manfred Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This western man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His clothes are grease stained in places. His brown hair is drawn into a tight pony tail with a cross scrunchie. He wears crescent spectacles with a black brim.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a bit of a xeno-phobe, disliking non-Humans.

History: Gifted from a young age, Manfred studied abroad. His parents enrolled him in a Cleric school at a young age so that he could practice his arcane talents. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Racist. Bonds: Poor, Immigrant, Job, Enemies. Occupation: Fisher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Manfred Cumberbatch, Male Human Cleric 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Medicine +5, Nature +5
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 1000 sp. Old masterpiece painting (500 gp). An abacus with copper, silver and gold markers (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Morley, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He is dressed in earthy colors with a grey and brown handkerchief worn on his left side. His brown hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.

Personality: He likes to make people angry or surprised. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born to loving parents in a slum to the north. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has since lost track of the people in his past.

Motivation: He feels threatened by others; and to reunite with his absent father

Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor, Family. Occupation: Dilettante

Voice: Deep voice with rolling R's

Attributes [hide]

Heward Morley, Male Human Paladin 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)11 (+0) 15 (+2)14 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 26000 cp. Banded agate (6 gp). Amber (50 gp). Azurite (6 gp). Rose (70 gp).


Social Check DCs

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