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Advanced [show]


Kody Stratford, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He has a moderate pudge and is not very fit. His brown hair, when down, is lengthy. His brown eyes are slightly larger than normal.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He also hits on women, regardless of circumstances.

History: He comes from a rich eastern family. When Kody reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels the way he acts is they only way to get by in the world; and he's in love

Ideals: Impeccable. Bonds: Enemies, Has a crush, Rich, Military. Occupation: Servant

Voice: Speaks in third person

Attributes [hide]

Kody Stratford, Male Human Monk 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)14 (+2) 10 (+0)9 (-1)
Skills Persuasion +1, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 18000 cp.


Social Check DCs


Anthony Fidget, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears many layers of old clothing at all times. His auburn hair is lengthy. His eyes, though not visible through his cowl, are green.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Flattery will make him almost putty in your hands.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Courier father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Athletic, Philantrophist. Flaws: Ugly, Selfish, Disease. Bonds: Poor. Occupation: Miner

Voice: Creaky witch voice

Attributes [hide]

Anthony Fidget, Male Human Wizard 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 10 (+0)16 (+3)
Skills Deception +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp.


Social Check DCs


Ernest Wellington, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. His hair is golden, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He got into the Architect business at a young age. His father took him hunting and taught him how to get in the mind of other creatures. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Job, Nature. Occupation: Architect

Voice: Scottish accent

Attributes [hide]

Ernest Wellington, Male Human Fighter 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 55 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)15 (+2) 8 (-1)14 (+2)
Skills Deception +5
Senses Passive Perception 9
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 9000 sp. Deep blue spinel (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Dumph, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown vest and prefers pastel and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his auburn hair up in a very large beehive style do. He is baby faced.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not believe in violence as a means to an end. He is a dedicated Roofer but believes his peers are too gung-ho.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep.

Ideals: Pacifist. Flaws: Ugly, Insomniac. Bonds: Immigrant, Nature. Occupation: Roofer

Voice: Dark and ominous

Attributes [hide]

Thomas Dumph, Male Human Adept 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)15 (+2) 10 (+0)7 (-2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Giant, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 8000 cp. 1 Half-Plate.


Social Check DCs


Kyle Conway, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear grey pants and tee shirts. He has a long blonde beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: Kyle is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Kyle grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality

Ideals: Extrovert, Professionalism, Fighting. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Blacksmith

Voice: Whispers

Attributes [hide]

Kyle Conway, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)9 (-1) 14 (+2)8 (-1)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 3 Holy water.


Social Check DCs

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