Henry Staurheim, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Gardener does, and carries scythes. His hair is golden and curly. He is baby faced.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is frequently practicing swordplay.
History: He was born to loving parents in a slum to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand his business; and to be a carpenter again
Ideals: Fighting, Justice. Bonds: Job, Military, Poor. Occupation: Gardener
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +1
Possessions: Violet garnet (600 gp). Red garnet (110 gp). Bloodstone (30 gp).
Roger Reid, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. He has a moderate pudge and is not very fit. His red hair is long and unkept. His hazel eyes peer out from beneath his small black hat.
Personality: He is mildly Human supremacist, though he does not identify as such. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To get a good night's sleep; and he's looking for his big break
Flaws: Ugly, Racist, Disease, Insomniac. Bonds: Adventurer. Occupation: Dilettante
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 12 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Draconic, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 10 pp.
Don Mori, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He likes to wear black tank tops with brown pants. His auburn hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: His tongue was cut out and he uses sign language. He is a ruthless business man, a trait he acquired from his mother.
History: When he was but 4 years old his parents immigrated from the west. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the west, certain he would find work there.
Motivation: Wants to work out more often.
Ideals: Athletic, Entrepeneur. Flaws: Disease, Ugly. Bonds: Immigrant. Occupation: Crown-heir
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 6 (-2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp.
Trey Pickering, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses like a well dressed Junk Dealer does. His white hair, when down, is lengthy. He wears large thick round spectacles.
Personality: He loves telling others what to do and how they should feel about things. He is an amazing painter.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Junk Dealer arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He's also a talented Tanner, but doesn't like to broadcast it.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Opinionated, Gifted. Bonds: Job, Attractive, Rich. Occupation: Junk Dealer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Chrysoberyl (100 gp). Eye agate (4 gp).
Balimaar Alton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and his gloved hand is found clutching a spear. He has wavy white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Balimaar was born with his mother's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has dedicated himself to building a better trade route.
Motivation: Meet up once more with his childhood friend; and to reunite with his absent mother
Flaws: Antagonistic. Bonds: Attractive, Military, Adventurer, Family. Occupation: Seamstress
Voice: pre-pubescent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: Alexandrite (900 gp). Chalcedony (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
