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Advanced [show]


Roger Graham, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses like a well dressed Navigator does. His hair is always cut to a buzz. His half smiles and green eyes are beguiling and draw you in.

Personality: He is happy with his job as a Navigator. He turns his eye from what people do, preferring to live and let live. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roger took refuge in the ruined castle and found the beat up glaive and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult.

Ideals: Pacifist. Flaws: Disease. Bonds: Job, Attractive, Nature. Occupation: Navigator

Voice: Rhymes sentences (sorry)

Attributes [hide]

Roger Graham, Male Human Sorcerer 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 17 (+3)15 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Diggory Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears dull violet sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He was born a particularly ugly child, much to the horror of his parents. Diggory was born on a far western plains where he grew up under the tutelage of his father, an expert Knight. He hasn't been sleeping well lately.

Motivation: To reunite with his absent father.

Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Family, Immigrant. Occupation: Knight

Voice: Farmer accent

Attributes [hide]

Diggory Tattersall, Male Human Paladin 9
Medium (6'2") Human, Chaotic Good (CR 9)
Armor Class 8
Hit Points 49 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 10 (+0)16 (+3) 13 (+1)17 (+3)
Skills Intimidation +6, Perception +4
Senses Passive Perception 14
Languages Common, Druidic, Abyssal, Sylvan
Attacks Melee +2 / 3d4-1, Ranged +1 / 3d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1900 gp. Alexandrite (600 gp). Malachite (12 gp). Red-brown spinel (70 gp). Moss agate (12 gp). Bloodstone (40 gp). Tiger eye turquoise (12 gp). Eye agate (12 gp). Rock crystal (40 gp).


Social Check DCs


Diggory Gentry, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a worn and beaten armor. His golden hair is braided into rings. His green unseeing eyes seem to look past you.

Personality: He is business-like. He takes instructions and follows them to the letter. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born into a rich family. He was taken as a slave by a traveling circus and forced to perform He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Slave, Rich. Occupation: Architect

Voice: Smoker's lung

Attributes [hide]

Diggory Gentry, Male Human Sorcerer 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points -1 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 5 (-3)9 (-1) 12 (+1)12 (+1)
Skills Animal Handling +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40 pp. 1 Full Plate. 1 Masterwork studded leather. 1 Full Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Trym Elton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in brown turtlenecks beneath a black coat with white slacks. His chestnut hair and beard is wavy and long. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Ugly, Greedy. Bonds: Slave, Rich. Occupation: Ruler

Voice: Sore throat, cough

Attributes [hide]

Trym Elton, Male Human Expert 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)14 (+2) 9 (-1)12 (+1)
Skills Athletics +2, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Lance Bradly, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is physically well-built. His chestnut hair is drawn into a tight pony tail with a card scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Lance was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Actor. Recently the stress of being a Actor has made it difficult for him to sleep.

Motivation: He seems to be bored by most things; and to get a good night's sleep

Flaws: Antagonistic, Secretive, Insomniac, Mundane. Bonds: Job. Occupation: Actor

Voice: Pronounces O like U

Attributes [hide]

Lance Bradly, Male Human Barbarian 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)16 (+3) 12 (+1)18 (+4)
Skills History +5, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll, Infernal, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 40000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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