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NPC Generator

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Advanced [show]


Henry Benson, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, brown cloak. His small hat is riddled with cuts and holes. His green unseeing eyes seem to look past you.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a font of random trivia from the lore and stories he has discovered

History: Born in the south his family was never financially stable. Cursed with a spirit at a very young age, Henry has worked very hard to control his curse. He now owns his own business.

Motivation: To find somewhere to settle down; and expand his business

Ideals: Logical. Flaws: Ugly, Disease, Mundane. Bonds: Poor, Job. Occupation: Layabout

Voice: Speaks fast with a slight lisp

Attributes [hide]

Henry Benson, Male Human Sorcerer 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)16 (+3) 11 (+0)7 (-2)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 300 gp. Star rose quartz (40 gp). Fiery yellow corundum (900 gp). 1 Minor magic item.


Social Check DCs


Balimaar Blakely, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. His long brown hair is drawn into a two foot long braid. His blue eyes peer out from beneath his small green hat.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Gifted, Joker. Flaws: Fearful. Bonds: Slave, Family. Occupation: Mason

Voice: Pronounces O like U

Attributes [hide]

Balimaar Blakely, Male Human Wizard 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 10 (+0)8 (-1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 38000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Adam Hale, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tattered old clothes. With bright brown hair and a scraggly beard. His amber eyes peer out from beneath his top black hat.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Adam took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.

Motivation: Retire the richest man in the south; and nothing but the best is good enough for him

Ideals: Athletic, Philantrophist, Entrepeneur, Gifted. Flaws: Ugly. Occupation: Body Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

Adam Hale, Male Human Ranger 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)15 (+2) 14 (+2)18 (+4)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Terran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 4000 cp. 1 Average lock. 1 Small steel mirror.


Social Check DCs


Gunter Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Barkeep business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Barkeep. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To unite with his sister; and he's in love

Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Has a crush, Family. Occupation: Barkeep

Voice: Whispers

Attributes [hide]

Gunter Shelley, Male Human Commoner 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)12 (+1) 8 (-1)8 (-1)
Skills Investigation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Charles Paxton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear ponchos typically of a light white in addition to tight pants. His white hair, when down, is lengthy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a great chef.

History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He got away from his former life and has fallen to alcoholism.

Motivation: To be a Guard again.

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Job, Religious, Mentor. Occupation: Barkeep

Voice: High pitched and raspy

Attributes [hide]

Charles Paxton, Male Human Adept 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)10 (+0) 10 (+0)9 (-1)
Skills Insight +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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