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Advanced [show]


Cory Mori, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears baggy blue pantaloons and a black scarf. His hair is short and white. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is lazy and tries to find solutions quickly.

History: He was born in a small desert village. Cory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Flaws: Greedy, Lazy. Bonds: Attractive, Nature, Adventurer. Occupation: Fletcher

Voice: Scottish accent

Attributes [hide]

Cory Mori, Male Human Bard 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)11 (+0) 8 (-1)15 (+2)
Skills Acrobatics +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Heward Nibley, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He is generally shirtless and showing off his tattooed chest. His brown hair is cut short with large spiked bangs in the front. His eyes are likewise brown.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Warrior school at a young age so that he could practice his necromantic talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor; and revenge

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies, Mentor, Job. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Heward Nibley, Male Human Warrior 9
Medium (6'1") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 55 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)11 (+0) 9 (-1)12 (+1)
Skills Perception +2, Stealth +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1500 gp. Bloodstone (50 gp). Onyx (50 gp). Aquamarine (1200 gp). Freshwater pearl (16 gp). Eye agate (16 gp). Pink pearl (140 gp). Pink pearl (140 gp).


Social Check DCs


Guy Shelby, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He dresses in collared shirts and wears a proper scarf over his head. His long silver hair is drawn into a two foot long braid. His eyes are blue and beady.

Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Guy was raised in a hard working conservative environment. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Nature. Occupation: Architect

Voice: Breathy voice

Attributes [hide]

Guy Shelby, Male Human Rogue 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 6 (-2)12 (+1) 10 (+0)10 (+0)
Skills Athletics +2, History +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Charles Harper, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. His hair is chestnut, silky, and of moderate length. He has gleaming, smiling gray eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Herbalist business.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Antagonistic. Bonds: Adventurer, Attractive, Poor. Occupation: Herbalist

Voice: Sore throat, cough

Attributes [hide]

Charles Harper, Male Human Bard 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)16 (+3) 15 (+2)17 (+3)
Skills Performance +6, Religion +6
Senses Passive Perception 12
Languages Common, Orc, Giant, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 300 gp.


Social Check DCs


Aldous Winthrop, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an entirely green suit with brown socks and a vest with buckled shoes. His red hair is knotted and matted. His face is scarred and worn.

Personality: He is calm most of the time but flees social interaction. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born at the edge of vast forest. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Religious, Nature. Occupation: Interpreter

Voice: Smooth and feminine

Attributes [hide]

Aldous Winthrop, Male Human Ranger 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)6 (-2) 15 (+2)14 (+2)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 5000 cp. White opal (1200 gp). Emerald (1200 gp). Brown-green garnet (120 gp). Chrysoberyl (120 gp). 1 Bullseye lantern. 1 Silver holy symbol. 1 Bullseye lantern.


Social Check DCs

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