Arnold Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and likes to wear ponchos typically of a light blue in addition to tight pants. His left leg appears badly burned and disfigured. His red hair is kept up in a ponytail inside a Stetson hat. His violet eyes lackadaisically let the world flow into them.
Personality: Confrontational and typically high on some drug or another. He is a logical person and will generally grow upset if things defy logic and science.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Performer mother left him crippled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to open a new tavern; and he is content
Ideals: Logical. Flaws: Addict, Mundane, Disease. Bonds: Job. Occupation: Marshal
Voice: Soft and melodious
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Terran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 300 gp.
Bernard Everly, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His blonde hair is knotted and matted. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Ideals: Athletic, Joker, Logical. Bonds: Attractive, Rich. Occupation: Actor
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Darkwood Shield. 1 Masterwork studded leather. 1 Half-Plate.
Peter Skelton, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'1" and usually wears his brown robe and has his morningstar always slung over his shoulder. His right leg appears badly burned and disfigured. His blonde hair is smooth and relatively long. He wears crescent spectacles with a black brim.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He served in the navy to pay for his family's outstanding loans. When Peter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.
Motivation: Many illithids want him driven away; and to reunite with his absent mother
Ideals: Joker. Bonds: Military, Family, Enemies. Occupation: Fletcher
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 9 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 700 gp.
Manfred Shirley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears professional attire. His brown hair is heavily combed to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A skeptical and narcissistic man, Manfred's first love is himself. His second love is also himself. He is able to fit into much smaller and tighter spaces than normal.
History: The child of a Shoemaker, who enjoyed hunting, Manfred was taken on many hunting expeditions. Manfred liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.
Motivation: He doesn't get along with people that don't share his tastes; and he is not mentally stable, and does not behave rationally
Ideals: Impeccable, Gifted. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Server
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 400 gp.
Kyle Wellington, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is generally well dressed albeit a few years behind the times. His hair is long and blonde with streaks of auburn, and is pulled back with small green clips. His beard is auburn, braided, and well cared for. His hazel eyes are slightly larger than normal.
Personality: He is fixated on the number 59. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Animals are drawn to him, and he is able to talk to them.
History: The child of southern immigrants he idolized his father. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.
Motivation: He's looking for his big break; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Architect
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 20 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 9 (-1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Dwarven, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 900 gp. Obsidian (7 gp). Fire opal (600 gp). Red-brown spinel (140 gp). Deep green spinel (140 gp). 1 Minor magic item.
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