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NPC Generator

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Advanced [show]


Charles Hampton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears silk and lounges about seductively. His long golden hair reaches down to his waist. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the east his family was never financially stable. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He got away from his former life and has fallen to alcoholism.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Logical. Flaws: Addict, Insomniac, Insane. Bonds: Attractive. Occupation: Bellfounder

Voice: Jamaican accent

Attributes [hide]

Charles Hampton, Male Human Adept 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)15 (+2) 11 (+0)16 (+3)
Skills Perception +2, Persuasion +5
Senses Passive Perception 15
Languages Common, Goblin, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Manfred Shirley, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he prefers to wear tan clothing when he does not wear armor. His moppish blonde hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the south to a Butcher, Manfred learned a great deal about his father's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted from career to career and currently works as a Butcher.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist, Entrepeneur. Bonds: Adventurer, Job. Occupation: Butcher

Voice: Raspy

Attributes [hide]

Manfred Shirley, Male Human Barbarian 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 56 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)15 (+2) 12 (+1)14 (+2)
Skills Stealth +5, Survival +4
Senses Passive Perception 11
Languages Common, Gnoll, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Gomory Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has a slight overbite and is overall scrawny. His hair, while still mostly silver, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: Calm and collected, he is a well trained Adventurer. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to open a new tavern; and retire the richest man in the south

Ideals: Entrepeneur, Gifted. Flaws: Fearful. Bonds: Job. Occupation: Adventurer

Voice: Laughs frequently while speaking

Attributes [hide]

Gomory Beitz, Male Human Adept 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills Deception +4
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Anthony Astley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear blue tank tops with yellow pants. His golden hair is knotted and matted. This amber eyed northerner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is able to make almost anything out of random pieces of junk.

History: He was born to loving parents in a slum to the north. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.

Motivation: Many giants want him driven away; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Enemies. Occupation: Cook

Voice: Nasally tone

Attributes [hide]

Anthony Astley, Male Human Rogue 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)16 (+3) 10 (+0)12 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Ignan, Celestial, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Cloth of gold vestments (40 gp).


Social Check DCs


Hugh Yorke, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears professional attire. His auburn hair is thinning but still full. His face is covered beneath a completely black helmet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, Hugh studied abroad. In his 18th year, his parents were killed by a giants raid, leaving Hugh alone in the world. After a stint in an orphanage, he was adopted. He was granted divine powers by his dying brother.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many giants want him driven away

Ideals: Opinionated, Gifted. Bonds: Attractive, Enemies. Occupation: Tanner

Voice: German accent

Attributes [hide]

Hugh Yorke, Male Human Commoner 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)9 (-1) 9 (-1)13 (+1)
Skills Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Lapis lazuli (8 gp). Chrysoprase (50 gp). Alexandrite (700 gp). Rock crystal (50 gp).


Social Check DCs

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