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NPC Generator

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Advanced [show]


Rolf Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears dull red sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. Beneath his clothing is a huge mess of scar tissue. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise blue.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Rolf was born in the south. At a young age he loved to build and create. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their daughter. He worked as a Dyer, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Persistence. Flaws: Selfish, Impulsive. Bonds: Slave, Family. Occupation: Dyer

Voice: Hissing voice

Attributes [hide]

Rolf Hadlee, Male Human Barbarian 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 46 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)13 (+1) 16 (+3)8 (-1)
Skills Arcana +3, Performance +1
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 50 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Richard Marlowe, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft violet waves gently in the breeze. His golden hair is long and unkept. His face is scarred and worn.

Personality: He is extraordinarily eccentric. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: He's looking for his big break.

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Rich, Adventurer. Occupation: Map Maker

Voice: Voice breaks

Attributes [hide]

Richard Marlowe, Male Human Paladin 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 37 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)17 (+3) 11 (+0)16 (+3)
Skills Perception +3, Religion +6
Senses Passive Perception 16
Languages Common, Abyssal, Undercommon, Druidic
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1000 gp.


Social Check DCs


John Budd, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears very tight pants and wife beaters, though occasionally he sports a black coat, and his gloved hand is found clutching a ceremonial dagger. His red hair is singed and shortened. His amber eyes are passionate and lively.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Flaws: Ugly, Depressed, Antagonistic. Bonds: Nature, Military. Occupation: Dyer

Voice: Stutters

Attributes [hide]

John Budd, Male Human Warlock 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)12 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adelard Ogden, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has no hair. His thin eyebrows rest above his beady amber eyes.

Personality: He is irascible and easily irritated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To get a good night's sleep.

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Antagonistic. Bonds: Slave. Occupation: Miner

Voice: Pirate accent

Attributes [hide]

Adelard Ogden, Male Human Druid 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 62 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)7 (-2) 17 (+3)15 (+2)
Skills Arcana +1, Deception +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: 400 gp. Silver chalice with lapis lazuli gems (50 gp).


Social Check DCs


Tim Clive, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is dressed in earthy colors with a grey and brown handkerchief worn on his right side, marred by teas. His auburn hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Tim grew up listening to his mother's many stories. Through the years after Tim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Tim's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Tim and his spouse have recently divorced.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has a rivalry with the church that dominates his actions

Ideals: Passionate. Flaws: Ugly, Antagonistic. Bonds: Enemies, Adventurer, Religious. Occupation: Knight

Voice: Irish accent

Attributes [hide]

Tim Clive, Male Human Cleric 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)17 (+3) 15 (+2)15 (+2)
Skills Animal Handling +4, Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 29000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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