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Advanced [show]


Ernest Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears a green coat over a black low-cut shirt, and a small hat upon his head. His small hat is riddled with cuts and holes. His eyes are green and catlike.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He believes the world needs to unite to get rid of goblins once and for all.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barber arts, while his mother instructed him in etiquette, music and courtly manner. When Ernest reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against goblins; and many goblins want him driven away

Flaws: Ugly, Shy. Bonds: Enemies, Rich, Military. Occupation: Barber

Voice: Speaks with back of mouth

Attributes [hide]

Ernest Westcott, Male Human Bard 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)13 (+1) 9 (-1)14 (+2)
Skills Athletics +6, Deception +5
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 90 pp. Freshwater pearl (10 gp). Lapis lazuli (10 gp). Smoky quartz (60 gp). Sardonyx (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Upton, Male Human [Permalink]

Personal [hide]

Description: He wears just a white suit. His hair is always cut to a buzz. His gray eyes are slightly larger than normal.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His martial abilities were realized during a raid on his village. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Job, Mentor. Occupation: Adventurer

Voice: Speaks with lips pursed

Attributes [hide]

Manfred Upton, Male Human Barbarian 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)8 (-1) 12 (+1)14 (+2)
Skills Acrobatics +2, Athletics +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 11000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ralf Deighton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has no hair. He wears crescent spectacles with a black brim.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Ralf studied abroad. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now spends his time doing works of charity.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Philantrophist, Gifted. Flaws: Ugly, Shy. Bonds: Adventurer, Job. Occupation: Painter

Voice: Posh accent

Attributes [hide]

Ralf Deighton, Male Human Ranger 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 10 (+0)14 (+2) 10 (+0)12 (+1)
Skills Religion +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 600 sp.


Social Check DCs


Anselm Fidget, Male Human [Permalink]

Personal [hide]

Description: A 6'4" eastern man, he wears a tan cloak and cross-gartered black stockings. His brown hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Optimist, Professionalism. Bonds: Adventurer, Mentor, Religious. Occupation: Butcher

Voice: Deep voice with rolling R's

Attributes [hide]

Anselm Fidget, Male Human Bard 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 11
Languages Common, Ignan, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chad Addington, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he has the majority of his body covered in plate. He has a very tight haircut. He wears large thick round spectacles.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Chad was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Optimist. Flaws: Impulsive. Bonds: Poor, Adventurer. Occupation: Glassblower

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Chad Addington, Male Human Commoner 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)17 (+3) 15 (+2)8 (-1)
Skills History +5, Medicine +4
Senses Passive Perception 12
Languages Common, Aquan, Gnome, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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