Percival Dayton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears baggy white pantaloons and a violet scarf. With a patchy chestnut beard and wild chestnut hair. His eyes are likewise brown.
Personality: He is very quiet and rarely speaks above a whisper. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister
Ideals: Logical. Flaws: Shy, Racist. Bonds: Rich, Family. Occupation: Layabout
Voice: Italian accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +4
Possessions: 2000 sp.
Anthony Harper, Male Human [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He likes to wear ponchos typically of a light black in addition to tight pants. He has a white handlebar mustache and slicked back white hair. He has several tiny amethyst earrings on each ear.
Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.
History: Anthony was raised in a hard working conservative environment. After coming to the age of reason, Anthony took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Locksmith.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Persistence, Gifted. Bonds: Attractive, Rich, Has a crush, Job. Occupation: Locksmith
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 7 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 8000 cp.
Balimaar Davenport, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a tight black one piece outfit complete with pants, hood, and a cape. His chestnut hair is thinning but still full. His half smiles and brown eyes are beguiling and draw you in.
Personality: Abrasive and pushy, he has a hard time making friends. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school before completing his studies. He was granted psionic powers by his dying brother.
Motivation: Marry his brother to traveling adventurers.
Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Navigator
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 4000 sp.
Alexandre Hadley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He sports black clothing, slightly heavier than average wear. His red hair is heavily combed to the right. His hazel eyes dart from person to person.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is afraid of women and trembles around them
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and to get a good night's sleep
Ideals: Athletic. Flaws: Shy, Insomniac. Bonds: Rich. Occupation: Navigator
Voice: Low range voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 12 (+1) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
Possessions: 500 gp.
Bernard Reid, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is generally well dressed albeit a few years behind the times. His hair, while still mostly silver, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.
Personality: He snorts whenever he laughs or is feeling confident. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Gifted from a young age, Bernard studied abroad. Bernard was born on a far northern plains where he grew up under the tutelage of his father, an expert Dyer. He was granted arcane powers by his dying sister.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Gifted. Bonds: Attractive, Immigrant, Job. Occupation: Dyer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 14
Hit Points 21 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 10000 cp.
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