Shane Ramsay, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a robe, a symbol of luck around his neck, and a halberd on his belt. He wears a small hat to hide his balding. He is very pretty but has cold, dead eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is afraid of women and trembles around them
History: The child of a Merchant, who enjoyed hunting, Shane was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To clean up the streets; and to protect his home
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Guardian, Nature. Occupation: Gardener
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 10000 cp. 1 Masterwork Common Ranged Weapon.
Bertram Deighton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is greying and his face has many wrinkles. His hazel eyes dart from person to person to random spaces in the air.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He works hard and plays hard.
History: Bertram was born the youngest of three triplets. His first spouse was a Barrister, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and an old rival family wants him found
Ideals: Joker. Flaws: Hedonist. Bonds: Rich, Family, Adventurer. Occupation: Slave Trader
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 8000 cp. 1 Masterwork Uncommon Weapon.
Gerard Nibley, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, grey shirt, and blue tie. He is portly but not overly obese. His white hair is smooth and relatively long. His eyes are likewise green.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was raised by priests from a young age. Gerard was born on a far southern desert where he grew up under the tutelage of his father, an expert Ploughman. He moves from town to town, unable to find a place to settle.
Motivation: To find somewhere to settle down; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Mundane. Bonds: Immigrant, Religious, Mentor. Occupation: Ploughman
Voice: Squeaky
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 10 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 21000 sp. 1 Minor magic item.
Balimaar Burton, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Soapmaker. He carries with him a set of greatswords, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his red hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a small toy that he constantly fidgets with.
History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Soapmaker work with an outfit from a few towns over. Soapmaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: To be a Crown-heir again; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Depressed, Addict. Bonds: Job, Poor. Occupation: Soapmaker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 2800 sp.
William Langston, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and tends to wear a grey poncho over his likewise colored trousers and shirt. His left hand appears badly burned and disfigured. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes peer out from beneath his wide-brimmed grey hat.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born into a rich family. Through the years after William was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. William's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it; and he is currently in port desperately looking for someone to get him out
Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Slave. Occupation: Fortune-teller
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 5 (-3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 45000 sp. Golden pearl (110 gp). Golden pearl (110 gp).
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