Solomon Blythe, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses well, wearing brown shirts, loose pants, and blazers most of the time. His blonde hair is kept up in a ponytail inside a broad hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Overbrimming with self-confidence, Solomon isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is frequently practicing swordplay.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His mother was a soldier and died while he was still young. Solomon was left his mother's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by orcs. Solomon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Impeccable. Bonds: Attractive, Military, Religious, Enemies. Occupation: Beggar
Voice: Posh accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Kyle Winterbourne, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Miller uniform. He has done his best to style his brown hair to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised in a white middle class family as the only child. A gifted student he started as a Spy, but he got bored and became a Miller. He now owns his own business.
Motivation: He is content; and he seems to be bored by most things
Ideals: Disciplined. Flaws: Hedonist, Mundane. Bonds: Job. Occupation: Miller
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 16 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 6000 sp. Black pearl (800 gp). Peridot (20 gp). Chalcedony (20 gp). Red garnet (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hunter Westbrook, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He likes to wear ponchos typically of a light brown in addition to tight pants. He has done his best to style his brown hair to look like a famous performer. His half smiles and blue eyes are beguiling and draw you in.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Hunter was raised in a hard working conservative environment. When Hunter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Slave Trader for the past few years.
Motivation: Expand his business; and find a way to reverse the transformation of his sister
Ideals: Extrovert. Bonds: Attractive, Family, Job, Military. Occupation: Slave Trader
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 24 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 5000 sp. Alexandrite (1100 gp). Pink pearl (160 gp). Rock crystal (50 gp).
Lance Bradly, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair is cut jaggedly and amateurishly. His amber unseeing eyes seem to look past you.
Personality: He is fixated on the number 51. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his father's forge. He struck the Actor job and began his own company from there.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Optimist. Flaws: Disease, Insane. Bonds: In love, Job. Occupation: Actor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: A pair of silk slippers encrusted with tiny pearls. (100 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item.
Guy Yardley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. His golden hair is braided into rings. He has gleaming, smiling blue eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a small toy that he constantly fidgets with.
History: He was born several months after his mother was called into army service. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He's since become an addict/alcoholic.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Flaws: Antagonistic, Addict. Bonds: Military, Adventurer. Occupation: Bricklayer
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 16 (+3) | 16 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Giant
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Coral (40 gp). Tiger eye turquoise (11 gp). Rhodochrosite (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!