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Advanced [show]


Gerard Brixton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. He has a moderate pudge and is not very fit. He keeps his white hair in a pixie cut. He has a dull look in his brown eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is frequently practicing swordplay.

History: The child of eastern immigrants he idolized his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He left for the east, certain he would find work there.

Motivation: Wants a kiss; and to settle down with his crush

Flaws: Antagonistic. Bonds: Family, Military, Immigrant, Has a crush. Occupation: Cook

Voice: Shortens vowels

Attributes [hide]

Gerard Brixton, Male Human Wizard 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)11 (+0) 9 (-1)8 (-1)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1900 sp. Amber (60 gp). Obsidian (13 gp).


Social Check DCs


Reynard Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will rave to anyone who will listen. Animals are drawn to him, and he is able to talk to them.

History: The child of western immigrants he idolized his father. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the west, certain he would find work there.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Insane. Bonds: Rich, Immigrant, Nature. Occupation: Navigator

Voice: Speaks with back of mouth

Attributes [hide]

Reynard Deighton, Male Human Rogue 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Animal Handling +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: 300 gp. Rock crystal (20 gp).


Social Check DCs


Randal Gladstone, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'6" and is well dressed, constantly wearing a black suit, green shirt, and black tie. His auburn hair is matted, messy, and big. His face is scarred and worn.

Personality: He is calm most of the time but flees social interaction. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in the west, but his parents moved at a very young age to the south. When Randal reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a ploughman and was forced into it by his family

Flaws: Ugly, Shy. Bonds: Family, Immigrant, Military. Occupation: Ploughman

Voice: Boston accent

Attributes [hide]

Randal Gladstone, Male Human Rogue 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)14 (+2) 11 (+0)14 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Druidic, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1900 sp.


Social Check DCs


Gerard Addington, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He is generally well dressed albeit a few years behind the times, and his gloved hand is found clutching a kukri. His hair is cut close to his head. His gray eyes dart from person to person to random spaces in the air.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not believe in violence as a means to an end. He is a dedicated Tailor but believes his peers are too gung-ho.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Tailor.

Motivation: He is content; and to be a crown-heir again

Ideals: Impeccable, Pacifist. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Tailor

Voice: Speaks like tongue is numb

Attributes [hide]

Gerard Addington, Male Human Adept 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)13 (+1) 12 (+1)11 (+0)
Skills Athletics +4, Religion +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp.


Social Check DCs


Roger Anderton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in earthy colors with a violet and grey handkerchief worn on his left side. His long white hair reaches down to his waist. He wears an eyepatch.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Roger was raised in a hard working conservative environment. His father took him hunting and taught him how to get in the mind of other creatures. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: Revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Job, Nature, Enemies. Occupation: Stableman

Voice: Uses sign language

Attributes [hide]

Roger Anderton, Male Human Druid 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)9 (-1) 8 (-1)14 (+2)
Skills History +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Masterwork Artisan’s tools. 1 Good lock. 1 Silver holy symbol.


Social Check DCs

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