Charles Stafford, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He sports red clothing, slightly heavier than average wear. He has moderate length silver hair. He is very pretty but has cold, dead eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Gifted from a young age, Charles studied abroad. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was granted druidic powers by his dying sister.
Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Poor, Attractive. Occupation: Mortician
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 200 gp. Iolite (50 gp). Jade (100 gp). Eye agate (14 gp).
Gunter Fidget, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he sports black clothing, slightly heavier than average wear. He sports a long golden beard, and similarly colored long hair. His thin eyebrows rest above his beady amber eyes.
Personality: Overbrimming with self-confidence, Gunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gunter took refuge in the large cave and found the beat up hammer and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world; and revenge
Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Mayor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2900 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Hunter Hampton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants. He carries a battered rapier and tarnished sword as well. His feathered hat is riddled with cuts and holes. His ears are large.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hunter is combative with any and all who dare try his patience in the slightest.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Disciplined, Justice. Flaws: Ugly, Mundane. Bonds: Slave. Occupation: Blacksmith
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Norman Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a small bristly mustache and wavy auburn hair. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He has a massive crush on the younger sibling of the Assassin who has hired him part-time. He never wears the same outfit twice, unless he absolutely has to.
History: He is a Deep Scion in disguise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants his loneliness to end.
Ideals: Athletic, Artistic. Bonds: Adventurer, Attractive, Has a crush. Occupation: Assassin
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 11 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: Red spinel (120 gp). Jet (120 gp). Rock crystal (30 gp).
Tim Bentley, Male Human [Permalink]
Personal [hide]
Description: He wears a grey costume with the symbols of his god on his torso. He has a moderate pudge and is not very fit. His chestnut hair is cut jaggedly and amateurishly. He wears a mask on his face.
Personality: Tim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He misses his home and complains about the freezing weather, even in summer.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal painting training, and achieved minor success. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants to get laid; and he has a crush on the local mercenary
Ideals: Artistic, Persistence. Bonds: Immigrant, Military, Has a crush. Occupation: Roofer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. Silver pearl (80 gp). Citrine (40 gp). Rhodochrosite (6 gp).
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