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NPC Generator

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Advanced [show]


Anselm Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a sickle on his belt. He has a slight overbite and is overall scrawny. He has white hair. His eyes are likewise amber.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 18th year, his parents were killed by a giants raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found.

Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Family, Enemies. Occupation: Shipwright

Voice: Pirate accent

Attributes [hide]

Anselm Kelsey, Male Human Monk 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)4 (-3) 12 (+1)7 (-2) 11 (+0)16 (+3)
Skills Acrobatics +0, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +0 / 2d8-3, Grapple +3

Possessions: 700 gp. Golden circlet with four aquamarines (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp).


Social Check DCs


John Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school before completing his studies. Since then, he has sought to make the best of life.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Athletic, Optimist, Logical. Flaws: Fearful, Disease. Occupation: Navigator

Voice: Low rumbling, strings words together

Attributes [hide]

John Stansfield, Male Human Druid 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)12 (+1) 11 (+0)18 (+4)
Skills Deception +6, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gomory Beckwith, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man has the majority of his body covered in plate and is in decent physical shape. His black hair is kept up in a ponytail inside a Stetson hat. His eyes, though not visible through his cowl, are hazel.

Personality: He is very quiet and rarely speaks above a whisper. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Slave. Occupation: Locksmith

Voice: Spits and sputters

Attributes [hide]

Gomory Beckwith, Male Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)16 (+3) 13 (+1)15 (+2)
Skills Deception +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc, Ignan, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Crawford, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears skinny pants and wears a grey and violet robe with the hood down. His long chestnut hair reaches down to his waist. His violet eyes are slightly larger than normal.

Personality: He snorts whenever he laughs or is feeling confident. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His father raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He would like to get married and retire; and wants to open a new tavern

Ideals: Athletic, Impeccable. Bonds: Nature, Job, Has a crush. Occupation: Stableman

Voice: German accent

Attributes [hide]

Simon Crawford, Male Human Bard 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)18 (+4) 12 (+1)11 (+0)
Skills Acrobatics +6, Nature +7
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan, Orc, Gnome
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153320000

Possessions: 900 gp. Black pearl (200 gp). Alexandrite (200 gp). Azurite (9 gp). 1 Minor magic item.


Social Check DCs


Trey Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears a violet small hat and violet clothes. He has a moderate pudge and is not very fit. His blonde hair is cut short with large spiked bangs in the front. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Flattery will make him almost putty in your hands.

History: Trey lived on a farm with his mother, near the main road leading to a nearby town. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been saving his money to try and buy his brother's freedom.

Motivation: A need for knowledge about a nearby landmark; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Optimist. Flaws: Selfish. Bonds: Family, Adventurer, Enemies. Occupation: Beggar

Voice: Squeaky

Attributes [hide]

Trey Kirby, Male Human Wizard 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)10 (+0) 12 (+1)12 (+1)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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