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Advanced [show]


Diggory Tindall, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has moderate length white hair. His eyes are a pleasant green.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. He struck the Miner job and began his own company from there.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Logical. Bonds: Poor, Nature, Job. Occupation: Miner

Voice: Speaks like tongue is numb

Attributes [hide]

Diggory Tindall, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)15 (+2) 10 (+0)16 (+3)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Bertram Payton, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and typically wears yellow cloth garments or leather armor. His skin is also unnaturally pale. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a great chef.

History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets; and to protect his home

Ideals: Gifted. Flaws: Ugly. Bonds: Military, Mentor, Guardian. Occupation: Mercenary

Voice: growls and snarls, animalistic

Attributes [hide]

Bertram Payton, Male Human Sorcerer 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)7 (-2) 11 (+0)18 (+4)
Skills Intimidation +6, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20000 sp. 1 Minor magic item.


Social Check DCs


Balimaar Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. His golden hair is cut short. His eyes are likewise amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He got into the Unemployed business at a young age. He worked as a nervous Unemployed and found it very stressful. He inherited the family business which he has now maintained for 7 years.

Motivation: Expand his business.

Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: In love, Job. Occupation: Unemployed

Voice: Squeaky

Attributes [hide]

Balimaar Carlisle, Male Human Monk 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 8 (-1)8 (-1)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3

Possessions: 3000 sp. Moss agate (8 gp).


Social Check DCs


Peter Soames, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a cross on it. He keeps his golden hair in a pixie cut. His blue eyes have a joyful gleam in them most of the time.

Personality: He is overprotective of those who hire his services. He takes great joy in being the best Shoemaker in town.

History: Gifted from a young age, Peter studied abroad. A freak accident while working with his Marshal father left him crippled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Gifted. Flaws: Disease. Bonds: Guardian, Job. Occupation: Shoemaker

Voice: Draws out vowels

Attributes [hide]

Peter Soames, Male Human Warlock 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)17 (+3) 14 (+2)14 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Draconic, Elven, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 500 gp. Red spinel (100 gp). Blue quartz (4 gp). Rich purple corundum (1100 gp).


Social Check DCs


Alex Tyndall, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a fine chain shirt which he covers with black colored cloaks and clothing. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Alex grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Mortician job and began his own company from there.

Motivation: He is currently in port desperately looking for someone to get him out; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Job, Slave. Occupation: Mortician

Voice: Forgets to breathe while speaking

Attributes [hide]

Alex Tyndall, Male Human Cleric 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)12 (+1) 8 (-1)11 (+0)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp.


Social Check DCs

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