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NPC Generator

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Advanced [show]


Simon Clayden, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His red hair and beard is wavy and long. He has several tiny jet earrings on each ear.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the south to a Dilettante, Simon learned a great deal about his mother's area of expertise. He struck it rich when he found rare goods in large quantities. He then took over the family business and is one of the better Dilettante for hire.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Secretive. Bonds: Rich, Enemies, Job. Occupation: Dilettante

Voice: Voice breaks

Attributes [hide]

Simon Clayden, Male Human Warlock 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 10 (+0)15 (+2) 13 (+1)16 (+3)
Skills Insight +3, Investigation +4
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 2100 sp.


Social Check DCs


Richard Chatham, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tan cloak and cross-gartered blue stockings. His auburn hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the west. Like his mother and his brother before him, after school he went straight into learning to become a Guard. He tends to his Guard job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and further expansion of business

Ideals: Joker. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Guard

Voice: Cold and demanding tone

Attributes [hide]

Richard Chatham, Male Human Rogue 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 18 (+4)17 (+3)
Skills Deception +6, Stealth +5
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Thomas Blackwood, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears a sleeveless long coat of deep green leather and dull grey iron scale mail. His auburn hair is cut short. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Abrasive and pushy, he has a hard time making friends. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now travels the world, in search of power and loot.

Motivation: He is greedy; and to reunite with his old friends

Flaws: Addict, Antagonistic. Bonds: Adventurer, Rich, Job. Occupation: Assassin

Voice: Speaks with lips pursed

Attributes [hide]

Thomas Blackwood, Male Human Expert 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)12 (+1) 8 (-1)12 (+1)
Skills Deception +4, Insight +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 80 pp. Malachite (4 gp). Alexandrite (300 gp). Tiger eye turquoise (4 gp).


Social Check DCs


Trym Wallace, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He snorts whenever he laughs or is feeling confident. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and to unite with his brother

Flaws: Ugly. Bonds: Immigrant, Family, Poor, Adventurer. Occupation: Spice Merchant

Voice: Relaxed voice

Attributes [hide]

Trym Wallace, Male Human Monk 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)10 (+0) 10 (+0)12 (+1)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 800 gp.


Social Check DCs


Peter Sherwood, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear ponchos typically of a light black in addition to tight pants. He has a small bristly mustache and wavy brown hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He snorts whenever he laughs or is feeling confident. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Stylist and found it very stressful. He was granted psionic powers by his dying brother.

Motivation: To be a Sculptor again.

Ideals: Gifted. Flaws: Addict. Bonds: Job, Poor. Occupation: Stylist

Voice: pre-pubescent

Attributes [hide]

Peter Sherwood, Male Human Adept 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)9 (-1) 13 (+1)8 (-1)
Skills Intimidation +1, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp.


Social Check DCs

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