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NPC Generator

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Advanced [show]


Kyle Reid, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears rags and sports a simple walking cane. He keeps his black hair in a pixie cut. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will rave to anyone who will listen. Kyle is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Artistic. Flaws: Addict, Insane, PTSD. Bonds: Poor, Family. Occupation: Masseuse

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kyle Reid, Male Human Paladin 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 52 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 17 (+3)15 (+2) 15 (+2)8 (-1)
Skills Athletics +6, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Minor magic item.


Social Check DCs


Everard Darby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has wavy red hair. His eyes are a pleasant gray.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He believes the world needs to unite to get rid of orcs once and for all.

History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. He's since become an addict/alcoholic.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and to find somewhere to settle down

Flaws: Disease, Addict, Mundane. Bonds: Enemies, Nature. Occupation: Tailor

Voice: American accent

Attributes [hide]

Everard Darby, Male Human Commoner 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Hunter Springfield, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears professional attire. His silver hair is kept up in a ponytail inside a broad hat. He is baby faced.

Personality: He snorts whenever he laughs or is feeling confident. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He got into the Stableman business at a young age. Through the years after Hunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Hunter's father didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Stableman.

Motivation: He is unsatisfied with his job; and expand his business

Flaws: Antagonistic, Disease. Bonds: Attractive, Mentor, Job. Occupation: Stableman

Voice: Pirate accent

Attributes [hide]

Hunter Springfield, Male Human Fighter 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)11 (+0) 12 (+1)9 (-1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Rayden, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a grey shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His whole body is exceptionally muscular. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Trym wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Trym lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent mother; and doesn't want to be a ploughman and was forced into it by his family

Ideals: Disciplined, Philantrophist. Flaws: Insomniac. Bonds: Immigrant, Family. Occupation: Ploughman

Voice: Rolls R's

Attributes [hide]

Trym Rayden, Male Human Bard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)10 (+0) 11 (+0)10 (+0)
Skills Intimidation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp.


Social Check DCs


Dustin Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear. He is portly but not overly obese. He wears his blonde hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a Unemployed, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Unemployed. He hasn't told them the truth, but wants to settle down with them.

Motivation: To find somewhere to settle down; and he's attracted to the pc

Ideals: Joker, Extrovert. Flaws: Mundane. Bonds: Poor, Has a crush. Occupation: Layabout

Voice: Timid voice

Attributes [hide]

Dustin Ainsworth, Male Human Commoner 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)12 (+1) 9 (-1)9 (-1)
Skills Medicine +2, Stealth +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 30000 cp. Smoky quartz (70 gp).


Social Check DCs

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