Dean Wentworth, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of hammers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying golden hair a little too much giving a sharp golden color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Eccentric and domineering, Dean will drive conversation. He is lazy and tries to find solutions quickly.
History: Gifted from a young age, Dean studied abroad. A freak accident while working with his Brewer mother left him crippled. He was granted divine powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Extrovert, Gifted. Flaws: Lazy, Disease. Bonds: Attractive. Occupation: Shepherd
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 11 (+0) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Goblin, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 5000 sp. 1 Minor magic item.
Drogo Blakeley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing a perfectly clean shirt and pair of pants. He wears his auburn hair up. His violet eyes dart from person to person.
Personality: He is irascible and easily irritated. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He struck the Detective job and began his own company from there.
Motivation: To be a Bowyer again; and he wants nothing more than to rejoin the army
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Military, Job. Occupation: Detective
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 58 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 16 (+3) | 10 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: Embroidered silk and velvet mantle with numerous moonstones (1300 gp).
Odo York, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is typically in his Beggar uniform. He has no hair. His eyes are a pleasant gray.
Personality: Overbrimming with self-confidence, Odo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He receives visions of the future at random moments
History: Odo was born the youngest of three triplets. His childhood dream was to be a Doctor, but he was a colossal failure. He became a Beggar soon after.
Motivation: Sabotage a competitor; and regain custody of his son
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Beggar
Voice: German accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 9)
Armor Class 8
Hit Points 77 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 15 (+2) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +1 / 3d4-2, Grapple +0
Possessions: 16000 sp. Jet (70 gp). Blue quartz (10 gp). Alexandrite (1100 gp). Jacinth (4000 gp). Onyx (40 gp). Obsidian (10 gp). Black star sapphire (1100 gp). Jet (70 gp).
Manfred Quinton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears brown trousers with black and white striped suspenders. He wears various colorful collared shirts. His brown hair is lengthy. His ears are large.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Manfred was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Family, Nature. Occupation: Healer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: Hematite (5 gp). Azurite (5 gp). Moss agate (5 gp). Obsidian (5 gp). 1 Minor magic item. 1 Minor magic item.
William Blankley, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He tends to wear a large violet jacket. He has shaved his head bald. His gray eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. He works hard and plays hard.
History: William lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He got away from his former life and has fallen to alcoholism.
Motivation: His relatives are trying to arrange a marriage; and human compassion
Flaws: Ugly, Addict, Hedonist, Racist. Bonds: Family, Job. Occupation: Cartwright
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 10000 cp.
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