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Advanced [show]


Guy Alby, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears rags and sports a simple walking cane. His hair is cut close to his head. He has a dull look in his gray eyes.

Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He is an amazing painter.

History: He was born in the east, but his parents moved at a very young age to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Architect

Voice: Hissing voice

Attributes [hide]

Guy Alby, Male Human Adept 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)8 (-1) 16 (+3)14 (+2)
Skills Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 500 gp. White pearl (110 gp). Alexandrite (500 gp).


Social Check DCs


Ernest Everleigh, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear flannel. His silver hair is matted, messy, and big. His eyes are hazel and beady.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is obsessed with a lost civilization.

History: Born in the north his family was never financially stable. His first spouse was a Fortune-teller, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: Human compassion; and an old rival family wants him found

Flaws: Ugly, Racist. Bonds: Adventurer, Poor, Family. Occupation: Courier

Voice: Creaky witch voice

Attributes [hide]

Ernest Everleigh, Male Human Druid 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 12 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)14 (+2) 15 (+2)13 (+1)
Skills Nature +5
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 200 gp.


Social Check DCs


Roger Wallace, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears rags and sports a simple walking cane, and his gloved hand is found clutching a morningstar. His hair is short and auburn. He is very pretty but has cold, dead eyes.

Personality: A deeply religious man he believes everything happens for a reason. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to loving parents in a slum to the north. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has achieved small success as a Fisher.

Motivation: Wants to open a new tavern; and his religion dominates his actions

Flaws: Antagonistic. Bonds: Poor, Attractive, Religious, Job. Occupation: Fisher

Voice: Mumbles to self between sentences

Attributes [hide]

Roger Wallace, Male Human Cleric 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 53 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)10 (+0) 14 (+2)12 (+1)
Skills Investigation +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 800 gp. Eye agate (8 gp). Violet garnet (1100 gp). Sardonyx (50 gp).


Social Check DCs


William Tatum, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He sports brown clothing, slightly heavier than average wear. He is an epitome of beauty. His chestnut hair and beard is wavy and long. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, William will drive conversation. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fletcher arts, while his father instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered music. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army

Ideals: Extrovert, Artistic. Bonds: Attractive, Military, Rich. Occupation: Fletcher

Voice: Speaks with lips pursed

Attributes [hide]

William Tatum, Male Human Ranger 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 6 (-2)12 (+1) 17 (+3)18 (+4)
Skills Arcana +3, Investigation +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Thomas Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. His chestnut hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He does not trust anyone and sleeps with one eye open.

History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has achieved small success as a Map Maker.

Motivation: Wants to open a new tavern.

Flaws: Insomniac. Bonds: Job, Poor, Immigrant. Occupation: Map Maker

Voice: Low rumbling, strings words together

Attributes [hide]

Thomas Ainsworth, Male Human Monk 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)11 (+0) 8 (-1)10 (+0)
Skills Acrobatics +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). 1 Superior lock.


Social Check DCs

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