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NPC Generator

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Advanced [show]


Jocelyn Heiser, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear flannel. He has no hair. His gray eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. He always tries to repair and not replace. It was this mentality that drove him into the Interpreter business.

History: Born to a poor family in the city he treasured whatever gifts he got. His first spouse was a Knight, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their daughter. He worked as a Interpreter, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Poor, Family. Occupation: Interpreter

Voice: Spits words with contempt

Attributes [hide]

Jocelyn Heiser, Male Human Warlock 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)14 (+2) 14 (+2)15 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: Just what you see.


Social Check DCs


Bertram Braxton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his green boots flare out at the collars. His golden hair is cut short with large spiked bangs in the front. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is happy with his job as a Cook. He turns his eye from what people do, preferring to live and let live. He never wears the same outfit twice, unless he absolutely has to.

History: Sold as a small child to a wizard, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted from career to career and currently works as a Cook.

Motivation: Balancing his hectic life and new Cook responsibilities is difficult; and wants to open a new tavern

Ideals: Artistic. Flaws: PTSD. Bonds: Job, Mentor. Occupation: Cook

Voice: Uses sign language

Attributes [hide]

Bertram Braxton, Male Human Rogue 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)10 (+0) 14 (+2)15 (+2)
Skills Sleight of Hand +6, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. Chrysoberyl (90 gp). Jet (90 gp).


Social Check DCs


Miles Altham, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a well pressed and immaculate suit (or dress). He keeps his chestnut hair in a pixie cut. His eyes, though not visible through his cowl, are amber.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Miles was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He struck the Scribe job and began his own company from there.

Motivation: He loathes his own lifestyle; and balancing his hectic life and new scribe responsibilities is difficult

Ideals: Joker. Flaws: Impulsive, Depressed. Bonds: Job, Adventurer. Occupation: Scribe

Voice: Prounounces S like Z

Attributes [hide]

Miles Altham, Male Human Aristocrat 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)7 (-2) 11 (+0)11 (+0)
Skills Insight +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: Tourmaline (60 gp). Amethyst (60 gp). Coral (60 gp). Iolite (60 gp). 1 Minor magic item.


Social Check DCs


Everard Atterton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is generally shirtless and showing off his tattooed chest. His whole body is exceptionally muscular. He is bald on top and has large black tufts of hair around his ears. He has gleaming, smiling violet eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Enemies, Mentor, Family. Occupation: Herbalist

Voice: Speaks through clenched teeth

Attributes [hide]

Everard Atterton, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Geoffrey Thorpe, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Unemployed. He wears his red hair up in a very large beehive style do. His eyes are likewise gray. His teeth are white and perfect.

Personality: Confrontational and typically high on some drug or another. He is frequently practicing swordplay.

History: Geoffrey hails from a village terrorized by dire rats. Like his father and his sister before him, after school he went straight into learning to become a Unemployed. He has worked as a Unemployed like his father before him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern

Flaws: Addict. Bonds: Job, Attractive, Military, Enemies. Occupation: Unemployed

Voice: Thin and wheezing

Attributes [hide]

Geoffrey Thorpe, Male Human Cleric 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 65 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 19 (+4)8 (-1) 17 (+3)12 (+1)
Skills Acrobatics +1, Athletics +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: 500 gp.


Social Check DCs

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