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Advanced [show]


Charles Altham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He is dressed in an above average manner. His silver hair, when down, is lengthy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He would rather hide behind his crafts than deal with other people.

History: Charles was born with his mother's beautiful face. He has had some formal singing training, and achieved minor success. He got away from his former life and has fallen to alcoholism.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Persistence, Artistic. Flaws: Addict, Shy. Bonds: Attractive. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Charles Altham, Male Human Warrior 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)12 (+1) 8 (-1)13 (+1)
Skills Intimidation +3, Perception +1
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gilbert Preston, Male Human [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his axe always slung over his shoulder. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a rose on it. His red hair is drawn into a tight pony tail with a rose scrunchie. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is skeptical of what others tell him and is slow to trust.

History: He was born in the west. Like his mother and his sister before him, after school he went straight into learning to become a Mortician. He has drifted from career to career and currently works as a Mortician.

Motivation: He seems to be bored by most things; and balancing his hectic life and new mortician responsibilities is difficult

Flaws: Shy, Mundane. Bonds: Attractive, Immigrant, Job. Occupation: Mortician

Voice: Speaks through clenched teeth

Attributes [hide]

Gilbert Preston, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)19 (+4) 10 (+0)17 (+3)
Skills Intimidation +5, Medicine +2
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Gnoll, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Musical instrument. 1 Masterwork manacles. 1 Masterwork Artisan’s tools.


Social Check DCs


Bernard Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. He is portly but not overly obese. He has a small bristly mustache and wavy black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is witty, but his monotone delivery comes off as unnerving He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the east to a Assassin, Bernard learned a great deal about his father's area of expertise. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In the meantime he has taken over work as a Assassin and occasionally as a mercenary.

Motivation: He has a crush on the local Mason; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Secretive. Bonds: Job, Adventurer, Has a crush. Occupation: Assassin

Voice: Low and grunting

Attributes [hide]

Bernard Marlee, Male Human Monk 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)10 (+0) 13 (+1)15 (+2)
Skills Acrobatics +6, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 80 pp.


Social Check DCs


Bertram Springfield, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is auburn and very short. He wears an eyepatch.

Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a rivalry with the Church that dominates his actions; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Animal Trainer

Voice: Excited and jittery

Attributes [hide]

Bertram Springfield, Male Human Rogue 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 8 (-1)9 (-1)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Infernal, Celestial
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 5000 sp.


Social Check DCs


William Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting blue shirt and pants. His silver hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.

Personality: Calm and collected, he is a well trained Doctor. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently the stress of being a Doctor has made it difficult for him to sleep.

Motivation: To be a Miller again; and he is unsatisfied with his job

Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive, Job. Occupation: Doctor

Voice: Gruff and masculine

Attributes [hide]

William Davenport, Male Human Barbarian 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 38 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)12 (+1) 17 (+3)16 (+3)
Skills Animal Handling +5, Stealth +2
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. Eye agate (4 gp). Violet garnet (700 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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