Ernest Winthrop, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a lot of dark rich colors, with gold accents. With bright auburn hair and a scraggly beard. He has gray eyes and a red hat with a grey feather.
Personality: He loves telling others what to do and how they should feel about things. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the north to a Ruler, Ernest learned a great deal about his father's area of expertise. His parents enrolled him in a Expert school at a young age so that he could practice his martial talents. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To be a Masseuse again; and sabotage a competitor
Ideals: Opinionated, Gifted. Flaws: Secretive. Bonds: Attractive, Job. Occupation: Ruler
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 40 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +5
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.
Patrick Blankley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'2" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His left leg appears badly burned and disfigured. He wears a small hat to hide his balding. His eyes, though not visible through his cowl, are green.
Personality: He will rave to anyone who will listen. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His parents moved while he was still in utero so he is the first generation to be born here. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by giants. Patrick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He is not mentally stable, and does not behave rationally; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Logical. Flaws: Insane. Bonds: Immigrant, Enemies. Occupation: Priest
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Jocelyn Heiser, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. His brown hair, when down, is lengthy. His eyes are likewise green.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Sold as a small child to a brothel owner, Jocelyn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has worked as a Courier like his mother before him.
Motivation: Doesn't want to be a Courier and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Fighting. Bonds: Rich, Job, Adventurer, Mentor, Family. Occupation: Courier
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 65 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Infernal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1200 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Solid gold idol (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp).
Gomory Ogden, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears a grey tunic with brown highlights, and long black pants that bunch up around his shoes. His red hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his gray eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Gomory lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Gomory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gomory's mother didn't care for him much, and the feeling was mutual. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Flaws: Forgetful, Antagonistic. Bonds: Guardian, Family, Adventurer. Occupation: Mayor
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 7000 sp.
Kody Huxley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull violet sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His head has been shaved. His hazel eyes have a joyful gleam in them most of the time.
Personality: He never swears and excessively uses polite adverbs when speaking. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Kody was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. Since then, he has sought to make the best of life.
Motivation: He's attracted to the PC.
Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Immigrant, Has a crush. Occupation: Apothecary
Voice: American accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 400 gp. 1 Holy water.
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