Adam Graeme, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He dresses in collared shirts and wears a proper scarf over his head. His brown hair is thinning but still full. He has a tattooed face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Adam lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Adam was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Adam's mother didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and his spouse's relatives view him with great suspicion
Ideals: Athletic. Flaws: Mundane, Fearful, Antagonistic. Bonds: Family. Occupation: Brewer
Voice: Australian accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 18 (+4) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Gnome, Elven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Guy Reid, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a black costume with the symbols of magic on his torso. He wears a Stetson hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has decided he is irredeemable; and he's repulsed by the pc
Ideals: Extrovert, Fighting. Flaws: Antagonistic. Bonds: Poor, Attractive. Occupation: Blacksmith
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 47 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 400 gp. Fiery yellow corundum (800 gp). Star ruby (800 gp). Blue sapphire (800 gp). 1 Small steel mirror. 1 Spyglass.
Anselm Hastings, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a black collared shirt and blue pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His skin is also unnaturally pale. His hair is white and very short. His eyes are brown and catlike.
Personality: His tongue was cut out and he uses sign language. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Anselm was born the youngest of three triplets. A few years later when the east was not economically sound they moved to his current location. By chance he met his sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Family, Immigrant. Occupation: Herbalist
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 15 (+2) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp.
Dustin Oakley, Male Human [Permalink]
Personal [hide]
Description: He wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a massive crush on the younger sibling of the Jeweler who has hired him part-time. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He is the product a well kept family trust fund and as such has never really known need. Dustin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Justice. Flaws: Insane. Bonds: Has a crush, Rich, Adventurer. Occupation: Jeweler
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 500 sp. White pearl (100 gp).
Bernard Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is physically well-built. He keeps his black hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barkeep arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He has money and likes to spend it.
Ideals: Opinionated, Logical. Bonds: Rich, Attractive, Guardian. Occupation: Barkeep
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 44 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 2000 sp. Azurite (11 gp). Chalcedony (20 gp). Obsidian (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!