Heward Holton, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear flannel. With a patchy red beard and wild red hair. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: Always inclined to offer people food he seems plenty friendly. He has a habit of throwing himself into exceedingly dangerous situations.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Through the years after Heward was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Heward's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Heward and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and balancing his hectic life and new carter responsibilities is difficult
Ideals: Philantrophist, Artistic. Flaws: Ugly, Impulsive, Antagonistic. Occupation: Carter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 200 gp. Bloodstone (40 gp). Deep green spinel (140 gp).
Robert Southey, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a black and blue handkerchief worn on his right side, and carries spears. He has a very tight haircut. His eyes are hazel.
Personality: Robert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He invites people to come help in his community garden.
History: Born to a pair of adventurers, Robert grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.
Motivation: He's looking for his big break.
Ideals: Fighting, Impeccable, Philantrophist, Athletic. Flaws: Insane. Bonds: Adventurer. Occupation: Spice Merchant
Voice: Booming voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 51 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Halfling
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1100 gp. Golden circlet with four aquamarines (1000 gp). Cloth of gold vestments (160 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp).
Kody Lindsay, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears tight fighting clothing, which leaves very little to the imagination, marred by sweets. His hair is brown and very short. His gray eyes peer out from beneath his feathered tan hat.
Personality: He is fixated on the number 41. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Kody hails from a village terrorized by drow. In his 16th year, his parents were killed by a drow raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.
Motivation: Doesn't want to be a Gardener and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Family, Enemies. Occupation: Gardener
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 2000 sp.
Tim Tyndall, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a robe, a symbol of the four houses of cards around his neck, and a hammer on his belt. His tied-back hair is golden. His violet eyes dart from person to person to random spaces in the air.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Tim took refuge in the large cave and found the beat up hammer and armor he uses now. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Nature, Immigrant. Occupation: Herbalist
Voice: Excited and jittery
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 900 sp.
Lance Landon, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He does not wear sleeves and tends to eschew shirts when he can avoid it. His long auburn hair is drawn into a two foot long braid. He has several tiny emerald earrings on each ear.
Personality: He is mildly Human supremacist, though he does not identify as such. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Lance was born in the north. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He then took over the family business and is one of the better Performer for hire.
Motivation: Wants to work out more often; and to be a architect again
Ideals: Athletic, Persistence. Flaws: Racist. Bonds: Rich, Job. Occupation: Performer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
