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NPC Generator

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Advanced [show]


Odo Landon, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a custom-built plate barding that's adorned with grey lining and desert motifs, and is pretty ugly. His hair is greying and his face has many wrinkles. He has gleaming, smiling amber eyes.

Personality: He is very quiet and rarely speaks above a whisper. Energy wise he seems alert and responsive.

History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. After coming to the age of reason, Odo took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.

Motivation: Retire the richest man in the west.

Ideals: Professionalism, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Merchant

Voice: American accent

Attributes [hide]

Odo Landon, Male Human Warrior 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)14 (+2) 14 (+2)11 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Malachite (4 gp). Jet (100 gp). Zircon (20 gp). Rhodochrosite (4 gp).


Social Check DCs


Miles Nash, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of magic on his torso. He wears his auburn hair up in a very large beehive style do. His ears are large.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the west. His family was turned out during the war. He and his family wandered west to less war torn lands. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and he feels that his past leaves him morally obligated to help

Ideals: Joker. Flaws: Ugly, Shy, PTSD. Bonds: Immigrant. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Miles Nash, Male Human Sorcerer 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)13 (+1) 6 (-2)9 (-1)
Skills Stealth +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Miles Quinton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. He has a long blonde beard with little hanging trinkets. He has gleaming, smiling hazel eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born a particularly ugly child, much to the horror of his parents. His psionic abilities were realized during a raid on his village. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Miles never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: In love, Enemies. Occupation: Painter

Voice: Scottish accent

Attributes [hide]

Miles Quinton, Male Human Cleric 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 11
Languages Common, Infernal, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 47000 sp.


Social Check DCs


Conrad Nash, Male Human [Permalink]

Personal [hide]

Description: He wears a simple pastel robe with white stripes complete with hood, and he perpetually has his shortbow ready. His hair is white and very short. His eyes are violet and catlike.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invites people to come help in his community garden.

History: Conrad was born in the north. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Fighting, Philantrophist, Persistence, Athletic. Flaws: Antagonistic. Occupation: Carpenter

Voice: Prounounces S like Z

Attributes [hide]

Conrad Nash, Male Human Ranger 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)15 (+2) 12 (+1)11 (+0)
Skills Nature +4, Stealth +3
Senses Passive Perception 11
Languages Common, Ignan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bertram Snowdon, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a black armored body suit, with a simple tan line shooting up and back down, marred by chocolates. His chestnut hair is matted, messy, and big. His eyes are amber and catlike.

Personality: He is extraordinarily eccentric. He pushes his goals aggressively. He is also a coward if confronted.

History: When he was but 6 years old his parents immigrated from the north. Bertram was born on a far northern island where he grew up under the tutelage of his father, an expert Apothecary. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear.

Flaws: Ugly, Insane, Fearful. Bonds: Immigrant. Occupation: Apothecary

Voice: Eastern European accent

Attributes [hide]

Bertram Snowdon, Male Human Barbarian 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 40 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)10 (+0) 14 (+2)10 (+0)
Skills Medicine +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Superior lock.


Social Check DCs

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