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Advanced [show]


Gerald Darby, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and prefers to wear flannel. His black hair is cut jaggedly and amateurishly. He wears an eyepatch.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: The child of a Junk Dealer, who enjoyed hunting, Gerald was taken on many hunting expeditions. While studying, he fell in love. They married and had a son. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and he has comitted a past crime that haunts him to this day

Ideals: Joker, Optimist. Flaws: Ugly. Bonds: In love, Nature. Occupation: Shipwright

Voice: Low rumbling, strings words together

Attributes [hide]

Gerald Darby, Male Human Expert 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)7 (-2) 12 (+1)16 (+3)
Skills History +0, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp. Sard (50 gp). Black star sapphire (1100 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hunter Shelby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His hair is blonde, silky, and of moderate length. He wears a mask on his face.

Personality: He is almost excessively polite to everyone, even when angry. He believes the world needs to unite to get rid of drow once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the north was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Flaws: Shy, Disease. Bonds: Attractive, Enemies, Immigrant. Occupation: Priest

Voice: Spits and sputters

Attributes [hide]

Hunter Shelby, Male Human Sorcerer 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 10 (+0)12 (+1)
Skills Religion +3, Stealth +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 300 gp. Malachite (6 gp). Moss agate (6 gp).


Social Check DCs


Jocelyn Walcott, Male Human [Permalink]

Personal [hide]

Description: A 5'2" eastern man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Jocelyn took refuge in the large cave and found the beat up scimitar and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To protect his home; and a need for knowledge about a nearby landmark

Flaws: Antagonistic. Bonds: Attractive, Nature, Military, Adventurer, Guardian. Occupation: Armorer

Voice: Speaks with back of mouth

Attributes [hide]

Jocelyn Walcott, Male Human Warrior 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)6 (-2) 8 (-1)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Henry Shelly, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his blonde hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur, Athletic, Optimist. Bonds: Family, Immigrant. Occupation: Brewer

Voice: American accent

Attributes [hide]

Henry Shelly, Male Human Fighter 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 74 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)14 (+2) 18 (+4)13 (+1)
Skills Deception +4, Insight +7
Senses Passive Perception 14
Languages Common, Elven, Goblin
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 500 gp.


Social Check DCs


Odo Camden, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He has a penchant for wearing a ring with an oversized opal on his right hand. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Eccentric and domineering, Odo will drive conversation. He is frequently practicing swordplay.

History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Extrovert. Bonds: Attractive, Rich, Military, Mentor. Occupation: Sculptor

Voice: Whispers

Attributes [hide]

Odo Camden, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)9 (-1) 15 (+2)15 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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