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NPC Generator

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Advanced [show]


Hubert Dalton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears green painted combat armor at almost all times. His white hair is singed and shortened. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He comes from a rich southern family. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Professionalism, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Spy

Voice: Indian accent

Attributes [hide]

Hubert Dalton, Male Human Expert 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)17 (+3) 17 (+3)13 (+1)
Skills Sleight of Hand +6, Survival +6
Senses Passive Perception 13
Languages Common, Draconic, Goblin, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Bertram Cornish, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is smooth and relatively long. His violet eyes peer out from beneath his wide-brimmed red hat.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born into a rich family. A gifted student he started as a Barkeep, but he got bored and became a Knight. He has set out to sabotage the competition.

Motivation: To share knowledge with the world; and to be a barkeep again

Ideals: Passionate, Logical. Flaws: Fearful. Bonds: Immigrant, Rich, Job. Occupation: Knight

Voice: growls and snarls, animalistic

Attributes [hide]

Bertram Cornish, Male Human Rogue 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 19 (+4)10 (+0) 10 (+0)14 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 27000 cp. 1 Minor magic item.


Social Check DCs


Ernest Huckabee, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green, dusty cloak, and carries greataxes. His white hair is styled in orderly dreadlocks. His skin is flawless and his blue eyes scan people very quickly.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now travels the world, in search of power and loot.

Motivation: Marry his brother to traveling adventurers; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Job, Adventurer, Family. Occupation: Architect

Voice: Breathy voice

Attributes [hide]

Ernest Huckabee, Male Human Druid 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 16 (+3)12 (+1) 9 (-1)12 (+1)
Skills Athletics +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Kody Tindall, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears rags and sports a simple walking cane. He is an epitome of beauty. He wears a colorful flower in his black hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is irascible and easily irritated. He receives visions of the future at random moments

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Antagonistic, Disease, Insomniac. Bonds: Poor, Attractive. Occupation: Stylist

Voice: Soft and melodious

Attributes [hide]

Kody Tindall, Male Human Commoner 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)7 (-2) 15 (+2)15 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Brown-green garnet (140 gp). White pearl (140 gp). Coral (140 gp). 1 Minor magic item.


Social Check DCs


Gomory Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a skull on it. He has moderate length chestnut hair. He has several tiny aquamarine earrings on each ear.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Energy wise he seems alert and responsive.

History: Gomory lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and his spouse's relatives view him with great suspicion

Ideals: Opinionated, Professionalism. Bonds: Attractive, Rich, Family. Occupation: Glassblower

Voice: Middle-eastern accent

Attributes [hide]

Gomory Wordsworth, Male Human Expert 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)16 (+3) 15 (+2)14 (+2)
Skills History +5, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Ignan, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs

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