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NPC Generator

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Ralf Branson, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is cut close to his head. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered poetry. He has dedicated himself to building a better kind of golem.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Sensitive. Bonds: Poor, Attractive, Adventurer. Occupation: Sculptor

Voice: Old thin voice

Attributes [hide]

Ralf Branson, Male Human Barbarian 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 45 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)11 (+0) 16 (+3)13 (+1)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Kyle Everly, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears a weathered and beat up set of banded mail beneath an oversized tan coat, and his gloved hand is found clutching a glaive. His auburn hair is cut short. He wears an eyepatch.

Personality: Always inclined to offer people food he seems plenty friendly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Kyle has worked very hard to control his curse. He used his abilities to travel the world and help people.

Motivation: To get a good night's sleep; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Philantrophist, Justice. Flaws: Ugly, Disease. Occupation: Healer

Voice: Relaxed voice

Attributes [hide]

Kyle Everly, Male Human Monk 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)8 (-1) 11 (+0)12 (+1)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 4000 sp.


Social Check DCs


Wymar Shelby, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears bulky pastel painted plate armor. His red hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes are passionate and lively.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a minor phobia of water and hates getting wet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his father out around the business and became quite the natural. He became a Marshal soon after.

Motivation: He is content; and his religion dominates his actions

Flaws: Shy, Fearful, Mundane. Bonds: Job, Religious. Occupation: Marshal

Voice: Cold and demanding tone

Attributes [hide]

Wymar Shelby, Male Human Monk 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)7 (-2) 12 (+1)12 (+1)
Skills Insight +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 3000 sp. Deep blue spinel (200 gp). 1 Minor magic item.


Social Check DCs


Heward Acton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a brown wide-brimmed hat and brown clothes. He has moderate length brown hair. His gray eyes are passionate and lively.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in a small forest village. Over the years he perfected his riding and shooting skills. He became a Barber soon after.

Motivation: Meet up once more with his childhood friend; and doesn't want to be a barber and was forced into it by his family

Ideals: Optimist. Bonds: Adventurer, Nature, Job, Family. Occupation: Barber

Voice: Sounds elderly

Attributes [hide]

Heward Acton, Male Human Warrior 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)16 (+3) 17 (+3)11 (+0)
Skills Sleight of Hand +5, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Ernest Harrington, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. His white hair is smooth and relatively long. His fierce blue eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the east. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Ernest was born the youngest of three triplets. When Ernest reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Pacifist. Bonds: Poor, Immigrant, Military, Family. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Ernest Harrington, Male Human Monk 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Golden yellow topaz (400 gp). Azurite (8 gp). Carnelian (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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