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NPC Generator

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Advanced [show]


Hubert Westcott, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is slicked back into a classic pompadour. His violet eyes dart from person to person.

Personality: He is irascible and easily irritated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Hubert was left his father's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Secretive. Bonds: Attractive, Military, Rich. Occupation: Mayor

Voice: Relaxed voice

Attributes [hide]

Hubert Westcott, Male Human Rogue 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 9 (-1)10 (+0)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 9
Languages Common, Aquan, Terran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5

Possessions: 200 gp.


Social Check DCs


Clerebold Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and is well dressed, but even with his fine clothing he looks run-down. His left leg appears badly burned and disfigured. His white hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, Clerebold has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Healer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Clerebold Hayhurst, Male Human Adept 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)8 (-1) 13 (+1)12 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Miles Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear green tank tops with tan pants. His auburn hair is smooth and relatively long. He has a dull look in his amber eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He got into the Crown-heir business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to travel the world and help people.

Motivation: Obtaining odd cultural Human artifacts is his passion; and expand his business

Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Military, Adventurer. Occupation: Crown-heir

Voice: Timid voice

Attributes [hide]

Miles Tewksbury, Male Human Commoner 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 16 (+3)12 (+1)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Ernest Abram, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His brown hair is lengthy. His eyes are amber and catlike.

Personality: Confrontational and typically high on some drug or another. He receives visions of the future at random moments

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Since then, he has sought to make the best of life.

Motivation: He wants revenge against drow; and meet up once more with his childhood friend

Ideals: Gifted, Optimist. Flaws: Addict. Bonds: Attractive, Adventurer, Enemies. Occupation: Animal Trainer

Voice: Booming voice

Attributes [hide]

Ernest Abram, Male Human Fighter 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)13 (+1) 12 (+1)8 (-1)
Skills Medicine +4, Religion +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 2000 sp.


Social Check DCs


Gunter Browning, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears dark leathers with embroidery. He has auburn hair. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Gunter will drive conversation. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gunter was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He is untrained/undisciplined, which makes him dangerous.

Motivation: Many orcs want him driven away; and further expansion of business

Ideals: Extrovert, Philantrophist. Flaws: Insane. Bonds: Job, Enemies. Occupation: Animal Trainer

Voice: Low rumbling, strings words together

Attributes [hide]

Gunter Browning, Male Human Sorcerer 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 0 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 6 (-2)18 (+4) 17 (+3)17 (+3)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven, Druidic, Dwarven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14663000000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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