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NPC Generator

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Advanced [show]


Shane Pickering, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a pastel armored body suit, with a simple grey line shooting up and back down, and a wedding ring on his right hand. He has done his best to style his white hair to look like a famous performer. He has several tiny emerald earrings on each ear.

Personality: This man loves painting and to teach people painting more than just about anything. He has all his life been fascinated with painting.

History: Shane was born in the east. At a young age he loved to build and create. While studying, he fell in love. They married and had a daughter. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Artistic, Persistence. Bonds: In love, Rich. Occupation: Assassin

Voice: Hard of hearing, loud

Attributes [hide]

Shane Pickering, Male Human Druid 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)18 (+4) 15 (+2)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Auran, Elven, Gnome, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: Just what you see.


Social Check DCs


Don Graham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is lengthy and is close to two feet long. He has gleaming, smiling gray eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He works hard and plays hard.

History: He was born several months after his father was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Entrepeneur, Fighting. Flaws: Hedonist. Bonds: Job, Military. Occupation: Miller

Voice: American accent

Attributes [hide]

Don Graham, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 11 (+0)13 (+1) 10 (+0)11 (+0)
Skills Acrobatics -1, History +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +3

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Ralf Barclay, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his warhammer. Beneath his clothing is a huge mess of scar tissue. His wide-brimmed hat is riddled with cuts and holes. His eyes are likewise amber.

Personality: He snorts whenever he laughs or is feeling confident. He plays an instrument quite well.

History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered painting. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is currently in port desperately looking for someone to get him out; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic. Flaws: Ugly. Bonds: Slave, Adventurer. Occupation: Fisher

Voice: Spits and sputters

Attributes [hide]

Ralf Barclay, Male Human Rogue 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)15 (+2) 16 (+3)17 (+3)
Skills Nature +5, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Solomon Asheton, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. He has a moderate pudge and is not very fit. His moppish chestnut hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is lazy and tries to find solutions quickly.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he has a rivalry with the church that dominates his actions

Flaws: Mundane, Lazy. Bonds: Attractive, Religious, Mentor. Occupation: Jeweler

Voice: Ums and uhs a lot

Attributes [hide]

Solomon Asheton, Male Human Sorcerer 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)12 (+1) 7 (-2)12 (+1)
Skills Investigation +3, Medicine +0
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


John Churchill, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a black coat over a red low-cut shirt, and a small hat upon his head. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes dart from person to person.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, John has worked very hard to control his curse. He now mingles about in high society.

Motivation: Revenge; and he has money and likes to spend it

Flaws: Impulsive, Disease. Bonds: Enemies, Rich. Occupation: Roofer

Voice: Prounounces S like Z

Attributes [hide]

John Churchill, Male Human Cleric 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)11 (+0) 10 (+0)9 (-1)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 70 pp. Sard (70 gp).


Social Check DCs

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