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NPC Generator

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Advanced [show]


Dustin Burton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a robe, a symbol of the four houses of cards around his neck, and a axe on his belt, he is not a threatening figure. His tied-back hair is blonde. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a great chef.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents enrolled him in a Monk school at a young age so that he could practice his psionic talents. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Cartwright

Voice: Jittery and nervous

Attributes [hide]

Dustin Burton, Male Human Monk 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)14 (+2) 11 (+0)14 (+2)
Skills Intimidation +4, Survival +2
Senses Passive Perception 10
Languages Common, Aquan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


William Walpole, Male Human [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with tan lining and desert motifs, and sports empty pouches on his belt. His hair is short and brown. His eyes are violet and catlike.

Personality: Overbrimming with self-confidence, William isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: William was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Miller, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and he's in love

Ideals: Impeccable, Gifted. Bonds: Attractive, Job, Has a crush. Occupation: Body Guard

Voice: Russian accent

Attributes [hide]

William Walpole, Male Human Barbarian 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 45 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 11 (+0)6 (-2) 12 (+1)13 (+1)
Skills History +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 700 gp. Emerald (1400 gp).


Social Check DCs


John Ashley, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has a penchant for wearing a ring with an oversized ruby on his left hand. He sports a long silver beard, and similarly colored long hair. His brown eyes are slightly larger than normal.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He also is a firm believer in the manly ideal.

History: He was born on a small isolated farm. His family was turned out during the war. He and his family wandered east to less war torn lands. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Emotional, Impulsive, PTSD. Bonds: Rich, Nature. Occupation: Carter

Voice: Pronounces difficult words wrong

Attributes [hide]

John Ashley, Male Human Warrior 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 29 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)9 (-1) 15 (+2)18 (+4)
Skills Arcana +2, Intimidation +7
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Trey Graham, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He is typically in his Locksmith uniform. He has wavy silver hair. His blue eyes dart from person to person.

Personality: Eccentric and domineering, Trey will drive conversation. He also has developed a complete distrust of the Detective profession.

History: Born to a pair of adventurers, Trey grew up listening to his mother's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now travels the world, in search of power and loot.

Motivation: His spouse's relatives view him with great suspicion; and he is unsatisfied with his job

Ideals: Extrovert. Bonds: Job, Adventurer, Military, Family. Occupation: Locksmith

Voice: French accent

Attributes [hide]

Trey Graham, Male Human Wizard 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)12 (+1) 16 (+3)16 (+3)
Skills Arcana +3, Performance +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1500 sp.


Social Check DCs


Hugh Tatum, Male Human [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and sports empty pouches on his belt. His hair is long and golden with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Hugh lived on a farm with his mother, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To clean up the streets; and he is wracked by social anxiety

Ideals: Joker, Fighting. Flaws: Fearful. Bonds: Attractive, Family, Guardian. Occupation: Courier

Voice: Low and grunting

Attributes [hide]

Hugh Tatum, Male Human Bard 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs

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