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Advanced [show]


Randal Hackney, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tattered old clothes. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born several months after his father was called into army service. When Randal reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has dedicated himself to building a better trade route.

Motivation: An old rival family wants him found.

Ideals: Opinionated. Flaws: Ugly. Bonds: Family, Military, Adventurer. Occupation: Priest

Voice: Sighs a lot, exhausted

Attributes [hide]

Randal Hackney, Male Human Aristocrat 8
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 32 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 8 (-1)13 (+1) 13 (+1)12 (+1)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 500 gp. Rhodochrosite (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a violet vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his violet boots flare out at the collars. He is bald on top and has large brown tufts of hair around his ears. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother had invested heavily in several trade routes and wanted him to inherit them. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Emotional, Disease. Bonds: Adventurer, Rich. Occupation: Cartwright

Voice: Relaxed voice

Attributes [hide]

Thomas Hamilton, Male Human Wizard 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)17 (+3) 11 (+0)9 (-1)
Skills Arcana +6, Survival +3
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan, Ignan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443320000

Possessions: 700 gp. Violet garnet (500 gp). Freshwater pearl (12 gp). Violet garnet (500 gp). 1 Minor magic item.


Social Check DCs


Wymar Ramsey, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, constantly wearing a green suit, brown shirt, and pastel tie. His hair, while still mostly white, has prominent grey streaks. He is baby faced.

Personality: Always inclined to offer people food he seems plenty friendly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Wymar lived on a farm with his mother, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has since lost track of the people in his past.

Motivation: He has money and likes to spend it; and an old rival family wants him found

Ideals: Philantrophist, Entrepeneur. Bonds: Family, Adventurer, Rich. Occupation: Adventurer

Voice: Scandinavian accent

Attributes [hide]

Wymar Ramsey, Male Human Sorcerer 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 10 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)11 (+0) 8 (-1)12 (+1)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 600 gp. Old masterpiece painting (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Weston, Male Human [Permalink]

Personal [hide]

Description: He likes to wear green tank tops with brown pants. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His green eyes have a joyful gleam in them most of the time.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is able to fit into much smaller and tighter spaces than normal.

History: He got into the Glassblower business at a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has achieved small success as a Glassblower.

Motivation: To end his boredom; and further expansion of business

Ideals: Impeccable, Gifted. Flaws: Mundane. Bonds: Job, Religious. Occupation: Glassblower

Voice: Sore throat, cough

Attributes [hide]

Percival Weston, Male Human Expert 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)13 (+1) 14 (+2)13 (+1)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Bertram Woods, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear tan pants and tee shirts. He keeps his blonde hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: This man loves writing and to teach people writing more than just about anything. He also has developed a complete distrust of the Scribe profession.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He inherited the family business which he has now maintained for 5 years.

Motivation: Someone believes him a fraud; and a deep hatred of drow

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Poor, Enemies. Occupation: Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Bertram Woods, Male Human Barbarian 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 61 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)15 (+2) 16 (+3)12 (+1)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Sylvan, Giant
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 40 pp. A delicate silver chain set with a tourmaline (20 gp).


Social Check DCs

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