Bertram Denholm, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has a moderate pudge and is not very fit. His black hair is long and unkept. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: His tongue was cut out and he uses sign language. He also hits on women, regardless of circumstances.
History: Born in the south to a Seamstress, Bertram learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Seamstress.
Motivation: To settle down with his crush.
Flaws: Ugly, Disease. Bonds: Has a crush, Job. Occupation: Seamstress
Voice: Slurs words
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp.
Hugh Asheton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'6", this man dresses well, wearing grey shirts, loose pants, and blazers most of the time. His long red hair is drawn into a two foot long braid. He has hazel eyes and a grey hat with a white feather.
Personality: He speaks before he thinks and is too direct. He is a bit of a xeno-phobe, disliking non-Humans.
History: Hugh was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Flaws: Impulsive, Racist. Bonds: Attractive, Poor, Adventurer. Occupation: Cartwright
Voice: French accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp. Violet garnet (1600 gp). 1 Minor magic item.
Henry Kimberly, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his axe. He keeps his golden hair in a pixie cut. He has gleaming, smiling green eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Henry was born in the south. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying brother.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Persistence, Gifted. Flaws: Shy. Bonds: Religious. Occupation: Beggar
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 17 (+3) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 200 gp. Deep blue spinel (900 gp). Tourmaline (130 gp).
Kyle Hampton, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and tan, and wears rings and necklaces with large, colorful gems. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a feathered hat to hide his balding. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in the south. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Fighting, Justice. Flaws: Addict. Bonds: Rich, Immigrant. Occupation: Banker
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
Gerald Kinsley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple grey robe with tan stripes complete with hood. He has styled his red hair well, parting it to the left. He wears large thick round spectacles.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Gerald lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Cartwright they were divorced and he won custody of their son. He worked as a Weaver, and he later adopted a second son.
Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage
Flaws: Shy, Impulsive. Bonds: Immigrant, Family. Occupation: Weaver
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 46 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Druidic, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
