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Advanced [show]


Charles Westcott, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Sailor, and he perpetually has his nunchaku ready. He keeps his long chestnut hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is an amazing painter.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Miller, but he got bored and became a Sailor. He was granted necromantic powers by his dying sister.

Motivation: Further expansion of business; and balancing his hectic life and new sailor responsibilities is difficult

Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Sailor

Voice: Low range voice

Attributes [hide]

Charles Westcott, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)14 (+2) 14 (+2)10 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Undercommon, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Banded agate (16 gp). Sard (40 gp). Black pearl (500 gp). 1 Breastplate.


Social Check DCs


Alexandre Stanley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears silk and lounges about seductively. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are violet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the south, but his parents moved at a very young age to the west. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Banker

Voice: Timid voice

Attributes [hide]

Alexandre Stanley, Male Human Sorcerer 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)11 (+0) 17 (+3)10 (+0)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 700 sp.


Social Check DCs


Cory Alston, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a green coat over a violet low-cut shirt, and a small hat upon his head. He is bald on top and has large auburn tufts of hair around his ears. His face is scarred and worn.

Personality: His tongue was cut out and he uses sign language. He is lazy and tries to find solutions quickly.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and a rival would like him out of the picture

Ideals: Entrepeneur. Flaws: Ugly, Disease, Lazy. Bonds: Poor. Occupation: Layabout

Voice: Draws out vowels

Attributes [hide]

Cory Alston, Male Human Cleric 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)12 (+1) 12 (+1)8 (-1)
Skills Nature +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Lewis Hastings, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and he perpetually has his nunchaku ready. His chestnut hair is lengthy. His eyes are blue.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Lewis is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and many drow want him driven away

Ideals: Fighting. Bonds: Family, Mentor, Adventurer, Enemies. Occupation: Bather

Voice: Soft and mumbly

Attributes [hide]

Lewis Hastings, Male Human Adept 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 11 (+0)16 (+3)
Skills Intimidation +6, Nature +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 400 gp. Red spinel (80 gp). Banded agate (8 gp).


Social Check DCs


Ernest Merton, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has wavy red hair. His eyes are a pleasant violet.

Personality: He is very quiet and rarely speaks above a whisper. Animals are drawn to him, and he is able to talk to them.

History: Ernest was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Ernest never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Job, In love. Occupation: Armorer

Voice: Deep voice with rolling R's

Attributes [hide]

Ernest Merton, Male Human Bard 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)15 (+2) 6 (-2)17 (+3)
Skills Athletics +3, Insight +0
Senses Passive Perception 8
Languages Common, Undercommon, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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