Roger Barlow, Male Human [Permalink]
Personal [hide]
Description: He wears a tan coat over a grey low-cut shirt, and a small hat upon his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has blonde hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Always inclined to offer people food he seems plenty friendly. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was raised by priests from a young age. Roger was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has dedicated himself to building a better trade route.
Motivation: He wants to meet his childhood hero; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Religious, Mentor. Occupation: Laborer
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 13 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 7 (-2) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 7000 sp. Rock crystal (80 gp). Moonstone (80 gp).
Heward Thorpe, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a grey shirt with thin tan vertical stripes and yellow pants, and is pretty ugly. His black hair is braided into rings. His gray eyes are passionate and lively.
Personality: He is almost excessively polite to everyone, even when angry. He has a habit of throwing himself into exceedingly dangerous situations.
History: Heward was born in the west. At a young age he loved to build and create. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Persistence. Flaws: Ugly, Shy, Impulsive. Bonds: Slave. Occupation: Engraver
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 84 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: 1100 gp. Chalcedony (50 gp). White pearl (100 gp). Peridot (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Miles Morley, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. His head has been shaved. His ears are large.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Further he is a bit of a stoner and is frequently out of it.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and wants to work out more often
Ideals: Fighting. Flaws: Ugly, Terse, Addict. Bonds: Military. Occupation: Herbalist
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 27 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 18 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Ignan, Elven, Aquan, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 500 gp.
Roger Badger, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. His hair is blonde and very short. His eyes, though not visible through his cowl, are hazel.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Roger lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school before completing his studies. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their son. He worked as a Bellfounder, and he later adopted a second son.
Motivation: To share knowledge with the world.
Ideals: Joker, Logical. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Bellfounder
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: Chrysoberyl (130 gp). Smoky quartz (60 gp).
William Ashley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears an entirely white suit with green socks and a vest with buckled shoes. He keeps his silver hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He misses his home and complains about the freezing weather, even in summer.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. William took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He left for the south, certain he would find work there.
Motivation: To get a good night's sleep.
Flaws: Insomniac, Cynical. Bonds: Attractive, Immigrant, Nature. Occupation: Animal Trainer
Voice: Sleepy voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
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