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NPC Generator

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Advanced [show]


Anselm Stansfield, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a robe, a symbol of the sun god around his neck, and a trident on his belt. With a patchy silver beard and wild silver hair. His otherwise smooth face is marked with small tiny scars.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult.

Ideals: Fighting, Justice, Persistence. Bonds: Job, Rich. Occupation: Jeweler

Voice: Australian accent

Attributes [hide]

Anselm Stansfield, Male Human Rogue 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)8 (-1) 15 (+2)18 (+4)
Skills Intimidation +6, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Superior lock. 1 Spyglass.


Social Check DCs


Heward Sutherland, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is well dressed, constantly wearing a tan suit, grey shirt, and brown tie. His blonde hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invites people to come help in his community garden.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Heward was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Poor, Military. Occupation: Stableman

Voice: Uses lots of figures of speech

Attributes [hide]

Heward Sutherland, Male Human Rogue 8
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 41 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 8 (-1)16 (+3)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common, Draconic, Aquan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 600 gp. Rock crystal (30 gp). Hematite (4 gp). Golden yellow topaz (1000 gp). Lapis lazuli (4 gp). Golden yellow topaz (1000 gp). Jet (40 gp).


Social Check DCs


Tim Garfield, Male Human [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. He is portly but not overly obese. He wears his silver hair up in a very large beehive style do. He is baby faced.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.

History: He was born in the south, but his parents moved at a very young age to the north. He was an athlete and attended two major summer competitions. He never won. He left for the south, certain he would find work there.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Persistence, Athletic. Bonds: Adventurer, Immigrant. Occupation: Merchant

Voice: Breathy voice

Attributes [hide]

Tim Garfield, Male Human Druid 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)16 (+3) 13 (+1)11 (+0)
Skills Acrobatics +3, Arcana +5
Senses Passive Perception 11
Languages Common, Draconic, Abyssal, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Dean Kent, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a tan collared shirt and blue pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. His black hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is business-like. He takes instructions and follows them to the letter. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born at the edge of vast forest. His divine abilities were realized during a raid on his village. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a architect and was forced into it by his family

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Family, Nature. Occupation: Architect

Voice: Can't modulate volume

Attributes [hide]

Dean Kent, Male Human Aristocrat 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)10 (+0) 15 (+2)17 (+3)
Skills Deception +6, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 600 gp. Black pearl (300 gp). Red spinel (80 gp). Bloodstone (70 gp).


Social Check DCs


Richard Wilberforce, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He is renowned for his bright grey suits and hats. He has styled his white hair well, parting it to the right. His eyes are a pleasant amber.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He served in the navy to pay for his family's outstanding loans. Like his mother and his sister before him, after school he went straight into learning to become a Doctor. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Regain custody of his daughter; and to reunite with his absent mother

Ideals: Joker. Flaws: Secretive. Bonds: Attractive, Job, Military, Family. Occupation: Doctor

Voice: Jittery and nervous

Attributes [hide]

Richard Wilberforce, Male Human Bard 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)10 (+0) 12 (+1)8 (-1)
Skills Performance +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 10 pp.


Social Check DCs

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