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Advanced [show]


Patrick Churchill, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his golden hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Joker. Flaws: Ugly, Mundane. Bonds: Poor, Mentor. Occupation: Fletcher

Voice: Deep voice with rolling R's

Attributes [hide]

Patrick Churchill, Male Human Bard 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)17 (+3) 7 (-2)11 (+0)
Skills Acrobatics +1, Athletics +5
Senses Passive Perception 8
Languages Common, Gnome, Auran, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 300 gp. 4 Holy water. 4 Thunderstones. 4 Tanglefoot bags.


Social Check DCs


Raymond Altham, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is well dressed, constantly wearing a pastel suit, brown shirt, and violet tie, marred by sweets. His brown hair is knotted and matted. He has violet eyes and a pastel hat with a brown feather.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also has developed a complete distrust of the Body Guard profession.

History: Gifted from a young age, Raymond studied abroad. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's also a talented Body Guard, but doesn't like to broadcast it.

Motivation: Many brigands want him driven away; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Military, Enemies. Occupation: Ruler

Voice: Sighs a lot, exhausted

Attributes [hide]

Raymond Altham, Male Human Warrior 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)13 (+1) 9 (-1)11 (+0)
Skills Animal Handling +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gunter Willoughby, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His golden hair is cut short with large spiked bangs in the front. His eyes are green.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a ruthless business man, a trait he acquired from his father.

History: He got into the Bricklayer business at a young age. A gifted student he started as a Soapmaker, but he got bored and became a Bricklayer. He ran away from his former home and has been making his living as a Bricklayer for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Job. Occupation: Bricklayer

Voice: Mousy voice

Attributes [hide]

Gunter Willoughby, Male Human Rogue 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 6 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)13 (+1) 8 (-1)10 (+0)
Skills Athletics +2, Stealth +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 25000 cp.


Social Check DCs


Solomon Weld, Male Human [Permalink]

Personal [hide]

Description: A 5'0" eastern man, he wears skinny pants and wears a tan and brown robe with the hood down. His red hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is used to getting what he wants. In part because he is a meticulous planner.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Solomon took refuge in the ruined castle and found the beat up hammer and armor he uses now. He became a Ruler soon after.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Flaws: Selfish. Bonds: Nature, Job, Adventurer. Occupation: Ruler

Voice: American accent

Attributes [hide]

Solomon Weld, Male Human Druid 8
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)17 (+3) 11 (+0)16 (+3)
Skills Athletics +6, Religion +6
Senses Passive Perception 10
Languages Common, Terran, Goblin, Druidic
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1400 gp. Rich purple corundum (700 gp). Jet (130 gp). Coral (130 gp). Moss agate (8 gp). Rock crystal (60 gp). Rose (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His auburn hair is cut jaggedly and amateurishly. His hazel eyes are slightly larger than normal.

Personality: He dislikes all the random violence that takes place in the east. He is a font of random trivia from the lore and stories he has discovered

History: A powerful necromancer made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Architect.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Pacifist, Logical. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Architect

Voice: Smoker's lung

Attributes [hide]

Odo Snowdon, Male Human Expert 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 4 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 6 (-2)12 (+1) 7 (-2)3 (-4)
Skills Animal Handling +1, Athletics +2
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +2

Possessions: 1000 gp. Tiger eye turquoise (12 gp). Hematite (12 gp).


Social Check DCs

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