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NPC Generator

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Advanced [show]


Conrad Clapham, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Beneath his clothing is a huge mess of scar tissue. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the west his family was never financially stable. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Flaws: Antagonistic, Shy. Bonds: Slave, Attractive, Poor, Nature. Occupation: Dilettante

Voice: Italian accent

Attributes [hide]

Conrad Clapham, Male Human Aristocrat 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 16 (+3)11 (+0) 11 (+0)8 (-1)
Skills Religion +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. Violet garnet (1200 gp). Aquamarine (1200 gp).


Social Check DCs


Chad Yorke, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. His brown hair, when down, is lengthy. His violet eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily eccentric. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Roofer arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He now owns his own business.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Logical. Flaws: Insane, Mundane. Bonds: Rich, Job. Occupation: Roofer

Voice: Spanish accent

Attributes [hide]

Chad Yorke, Male Human Bard 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)7 (-2) 14 (+2)16 (+3)
Skills Arcana +1, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1100 gp.


Social Check DCs


Percival Tattersall, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a brown and pastel handkerchief worn on his right side. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are hazel and beady.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. A true patriot, Percival would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Stableman mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Ugly, Antagonistic, Disease. Bonds: Military, Religious. Occupation: Fortune-teller

Voice: German accent

Attributes [hide]

Percival Tattersall, Male Human Commoner 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)13 (+1) 17 (+3)14 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 200 gp. Carved bone or ivory statuette (20 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item.


Social Check DCs


William Royston, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dark leathers with embroidery. He keeps his chestnut hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is afraid of women and trembles around them

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business.

Flaws: Insomniac, Shy. Bonds: Immigrant, Job, Slave. Occupation: Painter

Voice: Old Prospector

Attributes [hide]

William Royston, Male Human Commoner 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)11 (+0) 18 (+4)9 (-1)
Skills Intimidation +1, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Manfred Marlowe, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a green tunic with black highlights, and long tan pants that bunch up around his shoes. He keeps his black hair in a flapper bob. His eyes are blue and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He enjoys reading and quiet.

History: Born to a Carpenter, his father struggled to pay the bills. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted from career to career and currently works as a Adventurer.

Motivation: Wants his loneliness to end; and wants to open a new tavern

Ideals: Logical. Bonds: Job, Poor, Religious, Has a crush. Occupation: Adventurer

Voice: Aggressive tone

Attributes [hide]

Manfred Marlowe, Male Human Cleric 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)9 (-1) 10 (+0)15 (+2)
Skills Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 1 Masterwork Light wooden shield.


Social Check DCs

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