Simon Tyndall, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'2" and wears a faded coat and loose pants complete with top hat. His left leg appears badly burned and disfigured. He sports a long white beard, and similarly colored long hair. He wears a mask on his face.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born blind and as such lacked many opportunities for work. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. During his travels, Simon and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Simon discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Simon fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Flaws: Disease, Fearful. Bonds: Attractive, Adventurer. Occupation: Spy
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 70 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Thomas Gracey, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tan shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His hair is greying and his face has many wrinkles. His face is scarred and worn.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Thomas was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Flaws: Ugly, Shy. Bonds: Immigrant, Guardian, Job. Occupation: Locksmith
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 9 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Henry Blythe, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has done his best to style his blonde hair to look like a famous performer. His eyes are likewise gray.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Henry was born the youngest of three triplets. Henry abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he has passion for adventuring and risk
Ideals: Logical. Flaws: Sensitive. Bonds: Attractive, Adventurer, Family. Occupation: Merchant
Voice: German accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 48000 sp.
Miles Chatham, Male Human [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has shaved his head bald. His amber eyes lackadaisically let the world flow into them.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also has developed a complete distrust of the Cook profession.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He struck the Cartwright job and began his own company from there.
Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult.
Bonds: Poor, Attractive, Guardian, Job, Immigrant. Occupation: Cartwright
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Giant
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +2
Possessions: Pink pearl (90 gp).
Theodoric England, Male Human [Permalink]
Personal [hide]
Description: 5'10" and lanky with angular features, he is an attractive figure. He wears a white shirt with thin brown vertical stripes and grey pants. He has red hair. He has amber eyes and a white hat with a brown feather.
Personality: Theodoric is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He loathes his own lifestyle; and he is currently in port desperately looking for someone to get him out
Ideals: Extrovert. Flaws: Disease, Depressed. Bonds: Attractive, Slave. Occupation: Weaver
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 25 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Orc
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 300 gp. Lapis lazuli (5 gp).
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Their contribution stands as a beacon of hope for all adventurers!
