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NPC Generator

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Advanced [show]


Lance Winchester, Male Human [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a violet scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His silver hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: He is fixated on the number 3. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He is a Deep Scion in disguise. His homeland was ravaged by war and he spent much of his life rebuilding it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane, PTSD. Bonds: Adventurer. Occupation: Barkeep

Voice: Old Prospector

Attributes [hide]

Lance Winchester, Male Human Commoner 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)18 (+4) 12 (+1)14 (+2)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Terran, Aquan, Auran, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 400 gp. Rhodochrosite (15 gp). Moonstone (80 gp). Black star sapphire (800 gp). 1 Minor magic item.


Social Check DCs


Gerard Thorpe, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this eastern man wears a custom-built plate barding that's adorned with brown lining and desert motifs. His black hair is smooth and relatively long. His skin is flawless and his green eyes scan people very quickly.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Optimist, Entrepeneur. Flaws: Disease. Bonds: Attractive. Occupation: Mortician

Voice: Australian accent

Attributes [hide]

Gerard Thorpe, Male Human Paladin 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 46 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)16 (+3) 10 (+0)16 (+3)
Skills Investigation +6, Stealth +6
Senses Passive Perception 10
Languages Common, Aquan, Undercommon, Halfling
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 900 gp.


Social Check DCs


Gerald Brandon, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has relatively light skin and is very physically imposing due to his abundance of muscles. With bright red hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Gerald was born in the south. At a young age he loved to build and create. He has had some formal dancing training, and achieved minor success. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To end his boredom; and to share knowledge with the world

Ideals: Optimist, Artistic, Persistence, Logical. Flaws: Mundane. Occupation: Apothecary

Voice: Nasally tone

Attributes [hide]

Gerald Brandon, Male Human Commoner 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 8 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)15 (+2) 14 (+2)13 (+1)
Skills Athletics +4, History +5
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5

Possessions: 10 pp.


Social Check DCs


Richard Bradford, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear yellow clothing when he does not wear armor. He wears a deerstalker hat to cover his moderate length blonde hair. He is very pretty but has cold, dead eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Richard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Richard was born with his mother's beautiful face. After coming to the age of reason, Richard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.

Motivation: To get a good night's sleep; and wants to raise his children well

Ideals: Disciplined, Gifted. Flaws: Insomniac. Bonds: Attractive, Family. Occupation: Brewer

Voice: Speaks in third person

Attributes [hide]

Richard Bradford, Male Human Monk 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)4 (-3) 11 (+0)13 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Godfrey Deighton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is braided into rings. His eyes are gray and he is always smoking a pipe.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.

Motivation: To prove his worth to the world; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Impulsive. Bonds: Rich, Immigrant. Occupation: Barber

Voice: Dutch accent

Attributes [hide]

Godfrey Deighton, Male Human Adept 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)16 (+3) 13 (+1)9 (-1)
Skills Nature +6, Performance +2
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven, Gnome
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: Just what you see.


Social Check DCs

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