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NPC Generator

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Advanced [show]


Peter Alston, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a faded coat and loose pants complete with wide-brimmed hat. His blonde hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Prone to second guessing himself, he comes off as nervous. He uses divination through singing.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted arcane powers by his dying sister.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a deep hatred of brigands

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Mentor, Slave. Occupation: Apothecary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Peter Alston, Male Human Bard 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 6 (-2)16 (+3) 14 (+2)12 (+1)
Skills Athletics +0, Persuasion +3
Senses Passive Perception 12
Languages Common, Giant, Undercommon, Auran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 200 gp.


Social Check DCs


Simon Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a slight overbite and is overall scrawny. He wears his black hair up. He tend to wears goggles to shield his eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a minor phobia of water and hates getting wet.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants a kiss; and he feels threatened by others

Ideals: Joker, Artistic. Flaws: Fearful. Bonds: Attractive, Rich, Has a crush. Occupation: Bricklayer

Voice: Gruff and masculine

Attributes [hide]

Simon Melancon, Male Human Paladin 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)13 (+1) 15 (+2)16 (+3)
Skills Persuasion +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp. Rhodochrosite (5 gp). Aquamarine (500 gp). Deep blue spinel (500 gp). Lapis lazuli (5 gp).


Social Check DCs


Don Merton, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He wears a green shirt with thin blue vertical stripes and yellow pants. His hair is black and very short. His violet eyes are slightly larger than normal.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Passionate, Justice, Fighting. Bonds: Attractive, Poor. Occupation: Map Maker

Voice: Prounounces S like Z

Attributes [hide]

Don Merton, Male Human Bard 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)12 (+1) 11 (+0)8 (-1)
Skills Investigation +4, Performance +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 700 gp. Malachite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has shaved his head bald. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He believes the world needs to unite to get rid of illithids once and for all.

History: Reynard hails from a village terrorized by illithids. In his 10th year, his parents were killed by a illithids raid, leaving Reynard alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Reynard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Athletic, Joker. Flaws: Addict. Bonds: Enemies. Occupation: Carpenter

Voice: American accent

Attributes [hide]

Reynard Lindsey, Male Human Druid 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 9 (-1)15 (+2) 11 (+0)13 (+1)
Skills Perception +3, Religion +5
Senses Passive Perception 15
Languages Common, Ignan, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 700 gp.


Social Check DCs


Aldous Carlisle, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears loose pants and a collared shirt complete with sweater beneath his coat. He is tall, broad shouldered and powerfully built. His brown hair is kept up in a ponytail inside a wide-brimmed hat. His amber eyes peer out from beneath his wide-brimmed brown hat.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Energy wise he seems alert and responsive.

History: Aldous was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Assassin.

Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg

Ideals: Justice, Professionalism, Logical. Bonds: Job. Occupation: Assassin

Voice: Dutch accent

Attributes [hide]

Aldous Carlisle, Male Human Warrior 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 10 (+0)7 (-2)
Skills Athletics +3, Intimidation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Malachite (15 gp). Star rose quartz (20 gp). 1 Minor magic item.


Social Check DCs

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