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Advanced [show]


Miles Tinley, Male Human [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest, and sports empty pouches on his belt. His chestnut hair is lengthy. His thin eyebrows rest above his beady gray eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Miles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Religious, Job. Occupation: Carter

Voice: Hissing voice

Attributes [hide]

Miles Tinley, Male Human Cleric 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp. Bloodstone (40 gp).


Social Check DCs


Conrad Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. Beneath his clothing is a huge mess of scar tissue. His white hair is still thick. His hazel eyes dart from person to person to random spaces in the air.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now mingles about in high society.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Impeccable, Joker. Flaws: Antagonistic. Bonds: Rich, Slave, Job. Occupation: Carpenter

Voice: Laughs frequently while speaking

Attributes [hide]

Conrad Wentworth, Male Human Druid 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)9 (-1) 13 (+1)8 (-1)
Skills Deception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 10000 sp. 1 Minor magic item.


Social Check DCs


Gerard Hartford, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears skinny pants and wears a brown and tan robe with the hood down. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Athletic, Passionate. Bonds: Adventurer, Poor, Debt. Occupation: Merchant

Voice: Breathy voice

Attributes [hide]

Gerard Hartford, Male Human Barbarian 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 7 (-2)10 (+0) 10 (+0)12 (+1)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: Iolite (70 gp).


Social Check DCs


Odo Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has wavy golden hair. His otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, Odo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Impeccable, Extrovert, Gifted. Bonds: Adventurer. Occupation: Performer

Voice: Spits and sputters

Attributes [hide]

Odo Kimberly, Male Human Monk 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)8 (-1) 12 (+1)13 (+1)
Skills Investigation +1, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 13000 cp. Violet garnet (700 gp). Deep blue spinel (700 gp). Deep blue spinel (700 gp). Moss agate (12 gp). 1 Minor magic item.


Social Check DCs


Lance Dudley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a robe, a symbol of luck around his neck, and a morningstar on his belt. His hair is chestnut and very short. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A powerful necromancer made him what he is. Through the years after Lance was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Lance's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the north.

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Mentor, Immigrant. Occupation: Baker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lance Dudley, Male Human Ranger 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)6 (-2) 13 (+1)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp.


Social Check DCs

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