Charles Everly, Male Human [Permalink]
Personal [hide]
Description: A 6'6" eastern man, he wears a grey wide-brimmed hat and grey clothes. He wears his chestnut hair down. He tend to wears goggles to shield his eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is lazy and tries to find solutions quickly.
History: Born in the east to a Stableman, Charles learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). In the meantime he has taken over work as a Stableman and occasionally as a mercenary.
Motivation: Wishes to resurrect an old love; and he has passion for adventuring and risk
Flaws: Sensitive, Lazy. Bonds: Job, Adventurer, In love. Occupation: Stableman
Voice: Irish accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 3000 sp.
Gunter Marlee, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears bulky grey painted plate armor. His red hair is cut jaggedly and amateurishly. He has several tiny topaz earrings on each ear.
Personality: A skeptical and narcissistic man, Gunter's first love is himself. His second love is also himself. He believes the world needs to unite to get rid of goblins once and for all.
History: He was raised by priests from a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Someone believes him a fraud; and a deep hatred of goblins
Ideals: Impeccable. Bonds: Rich, Enemies, Religious, Mentor. Occupation: Brewer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 14 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 6 (-2) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 800 gp. 1 Minor magic item.
William Astley, Male Human [Permalink]
Personal [hide]
Description: He wears a brown cloak and cross-gartered green stockings, and he perpetually has his hand crossbow ready. His hair is silver and curly. He has a tattooed face.
Personality: He is fixated on the number 96. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is frequently practicing swordplay.
History: He was raised by priests from a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Insane. Bonds: Military, Religious, Mentor. Occupation: Courier
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 15 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 8 (-1) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Sylvan, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 1000 sp. Alexandrite (200 gp). 2 Smokesticks. 4 Holy water. 1 Everburning torch.
Everard Darby, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He typically wears white cloth garments or leather armor. He has moderate length red hair. He wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Everard will drive conversation. He believes the world needs to unite to get rid of goblins once and for all.
History: Sold as a small child to a wizard, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Everard and his spouse have recently divorced.
Motivation: He wants revenge against goblins.
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Poor, Enemies, Mentor. Occupation: Tanner
Voice: Russian accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Drogo Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of luck on his torso. He carries a battered shortbow and tarnished dagger as well. His brown hair is heavily combed to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in a small village he learned the ways of the warrior from his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest man in the east.
Ideals: Fighting, Entrepeneur. Flaws: Insane, Emotional. Bonds: Religious. Occupation: Server
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Brown-green garnet (60 gp). Amethyst (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
